Heroes & Armies 3.09a

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Heroes & Armies 3.09a

Post  Ace Ventura on Tue Jun 02, 2009 5:56 pm

Heroes & Armies

by
The.Omnipotent (triggers)
Ace.Ventura (objects)
Lightmax_Sensei (triggers)
Cain (objects)
DanielPlainview (triggers)

Thanks to:
oMg.The_Oldman,LeClerc2, stempibot, JaY.GaNjA, J.P.P.P.P.P.P.P
and the rest of Clan dope

Changelog:
2.3b (2.7.08)
2.3k (11.7.08)
2.3s (28.07.08)
2.6c (08.08.08)
2.6w (04.10.08)
2.6z (24.10.08)
2.65 (03.12.08)
2.66 (04.12.08)
2.699 (17.12.08)
2.70a (09.01.09)
2.71h (21.01.09): staff of silence; quilbeasts instead immo to btm added
2.71i (29.01.09)
2.71m (13.02.09): a bit weaker towers; smaller units/heroes; weaker castle
2.71n (14.02.09): spec hero a bit stronger; naga lightning -1unit/lvl
2.71o (17.02.09): bladestorm weaker; potm owls shorter cd; towers, barracks n castle weaker
2.72b (21.02.09): repick command!!! units run to castle and upgrade automaticly every 10min; more exp; more gold/min
2.73c (06.03.09): last version with the "old" heroes, fight-command redone
2.73n (26.03.09): 6 new heroes (3 for each side), hum: akama, dark knight, kubrik; orc: bloodlord, skeleton warden, kubrik
2.73p (05.05.09): windwalk a bit slower, potions cost -50gold, ice orb slow mov. speed by 45% (before 50%), blink higher cd on lvl8-10
2.74a (13.05.09): new loading-screen, new hero for humans (to test him hes only pickable)
2.74b (15.05.09): Archdruids ulti improved, Innerfire weaker, Devotion Aura better, New hero for orcs (to test him hes only pickable)
2.74c (15.05.09): fixed archdruid ulti, New sound (-omsgac)
2.74d (16.05.09): archdruid ulti timelimited now, Grom Hellscream got devine shield instead immo and ulti oh him better
2.74e (16.05.09): Grom Hellscream has now also agility-attributes when hes lvl15^^
2.74f (02.06.09): Grom Hellscream got Antimagic Shield instead Devine Shield, Archdruids Faerie Fire longer duration, Devotion Aura/Innerfire/Frostarmor weaker armor, Lavas split now after 14 successful attacks (before 12) and lvl9&10 have 4lavas now (before 3), cant fly(!) to hero-selector to get a 2nd hero, new sounds (-omsgal, -omsgyeah, -dontdodrugs, alrighty then)
2.74g (03.06.09): Grom Hellscreams ulti with critical strike and dodge instead splash damage, Grom Hellscreams antimagic shield costs mana, Grom Hellscreams ulti has a bit slower attack speed then before; Kubriks wave more visible now(used carrion swarm for hum and crushing wave for orc one); Akamas critical strike exactly same like Blademasters one, Blademasters windwalk on all levels 5% slower; Archdruids ulti a bit slower; tried to fix "Akama-click-bug" and hope its a bit more easier to click on him; Batmans wave exactly like Tcs
2.74h (03.06.09): batmans wave was not visible?? (idk, clerc told me^^), its like old one but with same stats like tcs wave...
2.75a (01.07.09): added 2nd Hero Selector (all heroes now pickable); Shadowhunters Wards have more hitpoints; Axemaster has Evasion instead of Devotion Aura; Axemaster has a bit higher chance to do double damage in ultimate, he also gains a bit more attack speed and has 100 more hitpoints/lvl; new item: sentry wards; Antimagic Shield Item has now 50seconds cooldown (before 40seconds); changed the location a bit of the fence at the orc base so that humans cant attack castle "out of the fence area"; tried to fix "Akama-click-bug" and hope its a bit more easier to click on him; Dark Knight has now exactly same stats like TC; Akama has now exactly same stats like Bm
2.75c (22.07.09): New multiboard: Now you can keep track of hero killing, deaths, overall statistics for all players, as well as army status, all in one multiboard
Random system: Hopefully its working correctly now, as the method for randomseed was changed
Fight System: Fixed bug with both wardens, now if any of the wardens try to blink in the arena while someone is fighting they die. Also its now possible to DeathCoil and HolyLight the arena boss
Miscellanious: -dope comands, sounds and new intro screen as well as minimap preview.
2.75f (09.09.09): MK ulti more armor, MK bash more dmg; warden(both) ulti more dmg; AM blizzard more dmg, AM elements faster mov speed; PL rain of fire more dmg; Pala shield reduced by 2.5sec on every lvl;
ice-orb mov-speed reduction reduced from 45% to 40%; most summon units kill lesser gold when u kill them
2.75g (10.09.09): fixed a few triggers
2.75h (13.09.09): increased a bit the lines/ways, fixed triggers, pandaren wardancer instead of akama, a few other heroes changes > check hero-threads
2.75i (15.09.09): New AntiLameWeDontWantYouDestroyinAllTowersSystem: well pretty much every tower is now invunerable, except for the lone one in the front of the lane. u destroy dat one, the 6 behind can be attacked, destroy those 6, the tower in front of barracks can be attacked. Destroy dat one, n the towers around barracks can be destroyed. After those 6, u can destroy the one in the back n last u might kick the barracks lazy ass
Note: To make castle towers vunerable u must destroy both lanes first, then u can destroy the towers and only then u can attack the castle; decreased loading time; Castle now regains full life after Final Strike; Units spawn a bit faster now
2.75j - 2.75m: tried to fix repick-bug, that some players dont get a hero after they did -repick
2.75o - 2.75q: removed -repick (not working that good^^), random-system is working quite well, kubrik a bit weaker, changed [/url]sentry wards, re-organized the shops and made hotkeys for all items avaible in the shops, removed laoding-screen (wasnt anymore up-to-date) and added old loading-screen
2.75r (14.11.09): fixed a few describtions, increased units spawning time back from 35sec to 45sec (45sec was it in 2.75c)
2.75s - 2.75u (4.1.10): all summon units give lesser gold and exp, bats/griffs with slightly more attackspeed cost lesser wood (before 750 and now 500wood) and have a 10sec lesser cooldown and 2 of them are avaible in the recruitment center, firelord`s incinerate can be turned on and off, kotg`s treants have more dmg and a small chance to make double dmg, kotg`s ultimate tranquility heals more hp/sec (lvl1: 35hp ... lvl10 110hp/sec) and has a shorter duration (lvl1 15sec ... lvl10 25sec), AM`s blizzard has a little bit smaller aoe, AM`s ultimate teleportations cooldown increased to make it worth skilling it (lvl1 cd 40sec .... lvl6 5sec - tp item 50sec cd)  potm`s searching arrows arent that good anymore in the beginning(e.g. before: lvl3 was 23dmg - now its 18dmg) but still have same dmg on lvl10: 55dmg, DL`s sleep has a shorter range and is increasing more with lvls, FS`s feedback is lower (lvl10: 40mana burned instead of 50), DR`s black arrows have a bit more dmg (lvl10: 60dmg) and her skeletons have more hp (lvl1 310hp ... lvl10 550hp), CL`s beatles have more hp on low lvls (lvl1: 500hp ... lvl10: same like before 800hp) and also deal a bit more dmg, PL`s ulti doomgards have now 3different cripple-abilities which is getting better with lvls (+5%/each lvl to reducing movementspeed, attackspeed and attackdamage), manaburn of DH and axemaster is now again like in the c-version (lvl1 50mana, lvl2 100mana .... lvl10 500 mana burned), endurance aura of TC and batman gives lesser movementspeed (lvl1-3 1%, lvl4-6 2%, lvl7-9 3% and lvl10 4% movementspeed), Items: increased cooldown of speed potion(before 45sec, now its 60sec cd), prieces of some items increased: clwas (900gold), shield of protection (800gold), gloves of haste (300gold), lightning orb (650gold)
2.76a(9.1.10): increased cooldown of nagas lightning from 17sec to 24sec (lvl10), DK`s units from the ultimate are now vulnerable, reduced movementspeed of DK`s unholy aura, DR`s skeletons are removed and she has now same arrows like POTM`s searching arrows, also lowered manacosts for her ulti, beastmasters bears have now a shorter cooldown, quilbeasts do a bit more damage, decreased movementspeed from boots from 60 to 45 (stadard in normal wc3: 50), increased cooldown of griffs/bats from 30sec to 60sec, abilities of summon units increase with higher lvls (eg. doom of PL, pandas ulti, quilbeasts), added in all (active) abilities and items the describtion how long the cooldowns are
2.76b(10./9.1.10): removed endurance aura from castles
2.76c(10./9.1.10): the mapname was incorrect (was named 2.75b)^^
2.76d - 2.76g (22.1. - 24.1.2010): < click here to read the changelog >
2.76h (26.1.2010): < click here to read the changelog >
2.75i / 2.75j (5.2.2010): < click here to read the changelog >
2.75k (7.2.2010): < click here to read the changelog >
2.75l (10.2.2010): < click here to read the changelog >
2.77c - 2.77f (13.3.2010): < click here to read the changelog >
2.78a - 2.77m (23.6.2010): < click here to read the changelog >

those who still wanna play with -repick should play 2.75/2.75c, others have to abandon the -repick and play with more balanced heroes, a better random-system and bigger lines.



special thanks to...  joint


Last edited by Ace Ventura on Sat Aug 18, 2012 1:47 pm; edited 31 times in total
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Wed Jun 03, 2009 3:19 pm

to make it maybe more easier to see, when new version has been uploaded, i replay to my posts just saying that new version added:

HnA 2.74g added
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Wed Jun 03, 2009 9:12 pm

HnA 2.74h added
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Wed Jul 01, 2009 8:17 pm

HnA 2.75a added
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Sun Aug 23, 2009 3:01 pm

HnA 2.75c added
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Wed Nov 18, 2009 3:52 pm

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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Mon Jan 04, 2010 7:10 pm

HnA 2.75u added



general changes:
all summon units give lesser gold and exp
bats/griffs with slightly more attackspeed cost lesser wood (before 750 and now 500wood) and have a 10sec lesser cooldown and 2 of them are avaible in the recruitment center

humans:
firelord`s incinerate can be turned on and off
kotg`s treants have more dmg and a small chance to make double dmg, kotg`s ultimate tranquility heals more hp/sec (lvl1: 35hp ... lvl10 110hp/sec) and has a shorter duration (lvl1 15sec ... lvl10 25sec)
AM`s blizzard has a little bit smaller aoe, AM`s ultimate teleportations cooldown increased to make it worth skilling it (lvl1 cd 40sec .... lvl6 5sec - tp item 50sec cd)
potm`s searching arrows arent that good anymore in the beginning(e.g. before: lvl3 was 23dmg - now its 18dmg) but still have same dmg on lvl10: 55dmg

orcs:

DL`s sleep has a shorter range and is increasing more with lvls
FS`s feedback is lower (lvl10: 40mana burned instead of 50)
DR`s black arrows have a bit more dmg (lvl10: 60dmg) and her skeletons have more hp (lvl1 310hp ... lvl10 550hp)
CL`s beatles have more hp on low lvls (lvl1: 500hp ... lvl10: same like before 800hp) and also deal a bit more dmg
PL`s ulti doomgards have now 3different cripple-abilities which is getting better with lvls (+5%/each lvl to reducing movementspeed, attackspeed and attackdamage)

both sides:
manaburn of DH and axemaster is now again like in the c-version (lvl1 50mana, lvl2 100mana .... lvl10 500 mana burned)
endurance aura of TC and batman gives lesser movementspeed (lvl1-3 1%, lvl4-6 2%, lvl7-9 3% and lvl10 4% movementspeed)


items:
increased cooldown of speed potion(before 45sec, now its 60sec cd)
prieces of some items increased: clwas (900gold), shield of protection (800gold), gloves of haste (300gold), lightning orb (650gold)
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Mon Jan 11, 2010 2:14 pm

HnA 2.76c added


2.76a(9.1.10) - 2.76c(10./9.1.10):
general changes:
decreased movementspeed from boots from 60 to 45 (stadard in normal wc3: 50)
increased cooldown of griffs/bats from 30sec to 60sec
abilities of summon units increase with higher lvls (eg. doom of PL, pandas ulti, quilbeasts)
added in all (active) abilities and items the describtion how long the cooldowns are
removed endurance aura from castles

humans:
increased cooldown of nagas lightning from 17sec to 24sec (lvl10)

orcs:
DK`s units from the ultimate are now vulnerable, reduced movementspeed of DK`s unholy aura
DR`s skeletons are removed and she has now same arrows like POTM`s searching arrows, also lowered manacosts for her ulti
beastmasters bears have now a shorter cooldown, quilbeasts do a bit more damage
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Sun Jan 24, 2010 4:22 pm

HnA 2.76g added


2.76d - 2.76g (22.1. - 24.1.2010):

general changes/items:
movementspeed-potion decreased to 45% (before: 75%), 10sec duration (15), 120sec cooldown (100) for 375gold (300)
increased cooldown of griffs/bats from 60sec to 90sec
added air blockers in the human/orc base to force griffs/bats to attack the enemy castle
fixed/added some describtions how long cooldowns are

humans:
KOTG`s aura decreased (lvl10 is 45% instead 55%), KOTG`s ulti tranquillity is made better lvl1 45hp/sec...lvl10 220hp/sec for 15sec, but in a smaller area then before(lvl1 800 range...lvl10 1000range, before lvl10 1175range), also increased cd of his ulti to lvl1 140sec ... lvl10: 205sec
palas ulti redone: its same like the one of the DK - pala resurrects only friendly human units (lvl1 30sec ... lvl6 35sec duration)
bloodmages banish doesnt slow that much anymore lvl1 50% (same like before), lvl2 75% .... lvl10 300% (before 500%)
nagas ulti the tornado doesnt slow that much anymore, lvl1/2 35% (before: 60%), lvl3/4 50% (75), lvl5/6 65% (90)

orcs:
beastmaster has a bit faster attackspeed at start: 2 instead of 2.2 (with 1.7 dh is fastest, 1.9has lich, 2.1panda and slowest is alchi with 2.36)
FS`s feedback does more damage (increased the % of how much the manaburned dmg also deals physical dmg, lvl1 65% .... lvl10 105%)
DK`s units of the ulti raising dead are invulnerable again but with a shorter duration then before (lvl1 30sec ... lvl6 35sec duration), he resurrects only friendly orc units
alchis ulti transmute increased cooldown on low lvls increased: lvl1 50sec (before: 40sec), lvl2 43sec .... lvl6 15sec (same like before), mana costs of mana-shower increased on lvl1-2, same like before on lvl3 and mana costs for lvl4-10decreased: lvl1 20mana costs, lvl2 25mana...lvl10 65mana need to cast his mana shower)
CL´s stun the impale has a bit lower area effect

both sides:
BM`s/pandaren wardancers windwalk movement-speed decreased to lvl1 8%, lvl2 16% ... lvl10 80%, mirrors have a bit more cd: lvl1 18.5sec (same like before) .... lvl10 50sec (before it was 45sec)
archdemons/archangels net: range decreased by 25 on all lvls, lvl1 575range (before 600) .... lvl10 800range (before 825)
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Tue Jan 26, 2010 6:39 pm

HnA 2.76h added


2.76h (26.1.2010):

general changes/items:
medalion still gives +5 to all stats, but cant be dropped or sold! instead you can consume it and it gives then permanently +3 to all stats.

humans:
KOTG`s ulti tranquility reduced to lvl1 40, lvl2 60....lvl6 140hp/sec (+20/lvl), KOTG summons at lvl10 only 5 trees (before 6) but lvl10 trees are a bit better then lvl9 ones
bloodmages mana syphon has a lower range lvl1 680, lvl2 710 ... lvl10 950 (+30/lvl) (before lvl10 1150), bloodmages banish cooldown increased to lvl1 10.5sec (before 9), lvl2 12sec (before 10) ... lvl10 24sec (before 18sec)
MK`s range of the stormbolt reduced to lvl1 600 (same like before), lvl2 620 ... lvl10 780 (+20/lvl) (before lvl10 840)
tinkers rockets do a bit more damage

orcs:
pitlords howl of terror has more range: lvl1 655 (before 510), lvl2 660 ... lvl10 700 (before 600), pitlords doomguards are a bit smaller now, pitlords rain of fire has a bigger aoe now: lvl1 220 (before 200), lvl2 230 ... lvl10 310 (before 245)
DL`s sleep range increased to lvl1 225range (before 150), lvl2 300 (before 225) ... lvl10 900range (before 825)

both sides:
wardens blink range reduced to lvl1 975 (before 1000), lvl2 1050 (before 1100)....lvl10 1650 (before 1900)
BM`s/wardancers crit reduced to lvl1 1.2x (same like before), lvl2 1.3x (same like before), lvl3 1.4x (same like before), lvl4 1.45 (before 1.5x), lvl5 1.5 (before 1.6x) .... lvl10 1.75x (before 2x), BM`s/wardaners windwalk bonus damage reduced to lvl1 40dmg (before 60), lvl2 55dmg (before 80) ... lvl10 175dmg (before 240)
kubriks healspray reduced to lvl1 50hp/wave (before 55), lvl2 65hp/wave (before 70) ... lvl10 185hp/wave (before 190)
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Tue Feb 09, 2010 5:27 pm

2.75i / 2.75j (5.2.2010):

general changes/items:
made most potions weaker:
-small healing potion: heals 600hp, 2charges, 700gold, 210sec cooldown, avaible in shops after 10min
-medium healing potion: heals 1400hp, 2charges, 1100gold, 240sec cooldown, avaible in shops after 30min
-large healing potion: heals 3200hp, 2charges, 1500gold, 270sec cooldown, avaible in shops after 60min
-movement speed potion: 45%, 10sec duration, 3charges, 600gold, 180sec cooldown, avaible in shops after 10min
-antimagic potion: 25sec duration, 3charges, 600gold, 180sec cooldown, avaible in shops after 10min
-mana potion: gives 400mana, 2charges, 200gold, 40sec cooldown, avaible in shops after 5min
new skins for start-units
units that you buy have magic defense

humans:
increased cooldown of nagas lightning to lvl1 10sec, lvl2 12sec ... lvl10 28sec
decreased bloodmages banish movement speed reduction to lvl1 15%, lvl2 30% .... lvl10 150%
tinkers cluster rockets doa bit more damage

orcs:
beastmaster has faster attackspeed
decreased additional damage of BM`s windwalk to lvl1 40dmg, lvl2 55dmg, lvl3 70dmg, lvl4 85dmg....lvl10 175dmg

both sides:
decreased hero-size of some heroes from 1.7 to 1.6 (examples: pitlord, beastmaster, tinker, panda, kotg, firelord, alchi etc.)
decreased the amount the healspray of kubrik heals with each wave by 5: lvl1 45hp/wave, lvl2 60hp/wave .... lvl10 180hp/wave


Last edited by Ace Ventura on Wed Mar 17, 2010 12:41 pm; edited 1 time in total
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Tue Feb 09, 2010 5:29 pm

2.75k (7.2.2010):

general changes/items:
removed magic defense from motars/catapults and sorc/sham
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Thu Feb 11, 2010 10:29 am

HnA 2.75l added

2.75l (10.2.2010):

general changes/items:
fixed that units (tauren/knights and headhunters/riflemen) dont have the "blinking magic immmune" anymore, the tauren/knights and headhunters/riflemen you can buy in the recruitment center still have magic resistance, spells dont do so much damage on them
increased hitpoints of tauren/knights you can buy from 1050 to 1200hp
decreased hitpoints of towers in front and around barracks from 2000 to 1500hp
added names to units with new skins (start-units)
fixed describtions of units you can buy in the recruitment-center

humans:
increased cooldown of naga lightning: lvl1 10sec, lvl2 12sec ... lvl5 18sec (lvl1-5 same like before), lvl6 21sec ... lvl10 33sec (before lvl10 28sec cd)
decreased time of intervalls of bloodmages flamestrike a bit from 0.48 to 0.3sec on lvl1 (lvl1 0.3sec, lvl2 0.4sec... lvl10 1.2sec)
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Sun Mar 14, 2010 3:00 pm

HnA 2.77e added

2.77c - 2.77d (8.3.2010):
general changes/items:
increased cd of staff of teleportation to 70sec
set hotkeys to QWERT (Q: all stuns - W: all waves - E: passive abilities - R: ultimates - T: bonus attributes)
new skins for archangel/archdemon
new skins for human/orc kubriks warden

humans:
AM`s blizzard does more damage and also has a bit more range
decreased movementspeed-reduction of pandas drunken haze from lvl1 10%, lvl2 15%....lvl10 55% to lvl1 9%, lvl2 13%....lvl10 45%
increased cd of KOTG`s roots from lvl1 10.5sec, lvl2 13sec....lvl10 33sec to lvl1 12.75sec, lvl2 15sec....lvl10 33sec
decreased KOTG`s ultimate heatpoint-regeneration/sec to lvl1 40hp/sec, lvl2 54hp/sec....lvl10 130hp/sec
decreased range of firelords ultimate phoenix strike
decreased MK`s clap-duration
increased range of DH`s immolation

orcs:
beastmaster got firebolt instead of quillbeasts
increased movementspeed-% of unholy aura from lvl1 1% ... lvl6 6%, lvl7 7%, lvl8 8%, lvl9 9%, lvl10 10% to lvl1 1% .... lvl6 6%, lvl7 8%, lvl8 10%, lvl9 12%, lvl10 15%
increased cd of SH`s hex from lvl1 10sec, lvl2 12.5 ... lvl10 32.5sec to lvl1 12.5sec, lvl2 14.75sec ... lvl10 32.75sec
decreased cd of BM`s windwalk from lvl1 5.8sec, lvl2 6.6sec ... lvl10 13sec to lvl1 5.8sec, lvl2 6.2sec ... lvl10 9.4sec
pitlords doomguards have more armor and a bit more hp, pitlords rain of fire does also a bit more dmg and his howl of terror has more range

both sides:
increased duration of palas/DK`s ultimate by 5sec on all lvls from lvl1 30sec, lvl2 31sec...lvl6 35sec to lvl1 35sec, lvl2 36sec...lvl6 40sec
decreased range for MK`s stormbolt and beastmasters firebolt
decreased range of kubriks wave, kubrik also doesnt have anymore the hide-ability while night
decreased movementspeed of POTM`s owl / bloodlords shade
increased cd of TC`s and batmans reincarnation from lvl1 270sec, lvl2 252sec...lvl6 180sec to lvl1 300sec, lvl2 276sec ... lvl6 180sec


2.77f (13.3.2010):
general changes/items:
increased range of arcane towers of attacking air units (to pull griffs/bats to the bararcks)
changed positions of units you can buy in the recruitment centers and also added hotkeys to them

humans:
decreased movementspeed reduction of MK`s clap from lvl1 10%, lvl2 15% ... lvl10 55% to lvl1 9%, lvl2 13% ... lvl10 45%
tinkers toyfactory isnt anymore attacked by batriders

orcs:
decreased a bit the movementspeed of alchimist in rage
decerased a bit the aoe of skeletons wardens frost breath, also increased the mana-costs of the frost breath (same amount now like wardens fan of knives)

both sides:
decerased a bit the range of archangels(naga royal guard) / archdemons (frostmourne knight) ensnare
decreased a bit the range of MK`s stormbolt / beastmasters firebolt
decreased range of wardens / skeleton wardens blink from lvl1 1000range, lvl2 1100 ... lvl10 1900range to lvl1 950range, lvl2 1000 .... lvl10 1400range
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Thu Jun 17, 2010 12:55 pm

2.78a - 2.78f (17.6.2010):
general changes/items:
more exp for hero kills
more exp for start-units
almost no exp for units you buy
for more about the experience check out: http://heroesandarmies.justforum.net/basics-and-guidelines-of-hna-f1/experience-t622.htm#9705
increased costs of gloves of haste from 300 to 350gold
golem (item) avaible after 20min (before 15)
made it easier to blink for warden in the "middle" (since i decreased range of blink in previous version it sometimes wasnt possible)
increased grif/bats cd from 90sec to 150sec and reduced their dmg
decreased watch towers hp from 1500 to 1200 (thats hp at start)
changed skins of kubriks: humans - jaina, orcs - prime matron
changed skin of human special hero (the one with revjunction) to admiral proudmore-skin
added naga royal guard and axemaster to rdm-list (hope it worked^^)

humans:
removed archdruid
new hero for humans (with naga royal guard skin): innerfire, tidal guardian, pulverize and ulti bloodlust
innerfire cd decreased to lvl1 30sec ... lvl10 75sec (before lvl1 35s ... lvl10 80s)
nagas ulti tornado cd increased to lvl1 200sec (before 150)... lvl6 150sec (before 120sec)
firelords incinerate increased a bit AOE
pandas drunk reduced mov-speed reduction to lvl1 8% ... lvl5 20% ... lvl10 40% (before lvl1 9% ... lvl10 45%)
MKs clap reduced mov-speed reduction to lvl1 8% ... lvl5 20% ... lvl10 40% (before lvl1 9% ... lvl10 45%)
AMs waterelementals increased attack range from 300 to 400 (same like lava spawns now)


orcs:
DKs death pact changed to "potion spell": you dont sacrfire own units anymore and just use the spell like a potion lvl1 220hp .. lvl10 3000hp
DKs unholy aura increased mov-speed to lvl1 3% ... lvl6 13% .. lvl10 25% (before lvl1 1%...lvl10 15%)
lichs dark ritual cd increased to lvl1 60sec ... lvl10 15sec (before lvl1 about 13sec...lvl10 24sec)
lichs frost armor duration decreased to lvl1 30sec ... lvl10 75sec (before lvl1 35s ... lvl10 80s)
lichs nova range a bit decreased
axemaster has 150 more hp at start, antimagic-shield cd decreased a bit and made his ulti a bit stronger: does also a bit splash dmg

both sides:
decreased range for MK`s stormbolt and beastmasters firebolt
increased mov-speed of batmans and TCs endurance aura to lvl1 1% ... lvl10 10% (before lvl1 1%...lvl10 5%)
palas and DKs healing light/coil increased to lvl1 210hp ... lvl10 1350hp (before lvl1 200hp ... lvl10 1010hp)


ps: link to download the map will come soon - as soon as im sure that theres no major bug
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Re: Heroes & Armies 3.09a

Post  Ace Ventura on Thu Jun 24, 2010 12:06 pm

HnA 2.78m added


2.78a - 2.78f (17.6.2010):
general changes/items:
more exp for hero kills
more exp for start-units
almost no exp for units you buy
for more about the experience check out: http://heroesandarmies.justforum.net/basics-and-guidelines-of-hna-f1/experience-t622.htm#9705
increased costs of gloves of haste from 300 to 350gold
golem (item) avaible after 20min (before 15)
made it easier to blink for warden in the "middle" (since i decreased range of blink in previous version it sometimes wasnt possible)
increased grif/bats cd from 90sec to 150sec and reduced their dmg
decreased watch towers hp from 1500 to 1200 (thats hp at start)
changed skins of kubriks: humans - jaina, orcs - prime matron
changed skin of human special hero (the one with revjunction) to admiral proudmore-skin
added naga royal guard and axemaster to rdm-list (hope it worked^^)

humans:
removed archdruid
new hero for humans (with naga royal guard skin): innerfire, tidal guardian, pulverize and ulti bloodlust
innerfire cd decreased to lvl1 30sec ... lvl10 75sec (before lvl1 35s ... lvl10 80s)
nagas ulti tornado cd increased to lvl1 200sec (before 150)... lvl6 150sec (before 120sec)
firelords incinerate increased a bit AOE
pandas drunk reduced mov-speed reduction to lvl1 8% ... lvl5 20% ... lvl10 40% (before lvl1 9% ... lvl10 45%)
MKs clap reduced mov-speed reduction to lvl1 8% ... lvl5 20% ... lvl10 40% (before lvl1 9% ... lvl10 45%)
AMs waterelementals increased attack range from 300 to 400 (same like lava spawns now)


orcs:
DKs death pact changed to "potion spell": you dont sacrfire own units anymore and just use the spell like a potion lvl1 220hp .. lvl10 3000hp
DKs unholy aura increased mov-speed to lvl1 3% ... lvl6 13% .. lvl10 25% (before lvl1 1%...lvl10 15%)
lichs dark ritual cd increased to lvl1 60sec ... lvl10 15sec (before lvl1 about 13sec...lvl10 24sec)
lichs frost armor duration decreased to lvl1 30sec ... lvl10 75sec (before lvl1 35s ... lvl10 80s)
lichs nova range a bit decreased
axemaster has 150 more hp at start, antimagic-shield cd decreased a bit and made his ulti a bit stronger: does also a bit splash dmg

both sides:
decreased range for MK`s stormbolt and beastmasters firebolt
increased mov-speed of batmans and TCs endurance aura to lvl1 1% ... lvl10 10% (before lvl1 1%...lvl10 5%)
palas and DKs healing light/coil increased to lvl1 210hp ... lvl10 1350hp (before lvl1 200hp ... lvl10 1010hp)




2.78g - 2.78m (23.6.2010):
general changes/items:

changed experience you get of killing units: you get 10exp/unit more from the start-units (compared to vers 2.77e) and units you buy give lesser exp
for more about the experience check out: http://heroesandarmies.justforum.net/basics-and-guidelines-of-hna-f1/experience-t622.htm#9705
increased wood/lumber-costs of knights/tauren from 1400 to 2000 so i hope it wont be that easy anymore to mass them...
(increasing their food-costs wont help because players just would share control each other and still could buy mass tauren/knights then)
lowered costs of health-potion(small and medium one) by 50gold
increased costs of sobi-mask from 400 to 500gold
added naga royal guard and axemaster to rdm-list (works now)


humans:
decreased bloodmages flamestrike by 10dmg each level
decreased mov-speed-reduction of bloodmages bannish to lvl1 14%, lvl2 23%... lvl4 41%, lvl5 50%, lvl6 60% ... lvl10 100% (before lvl1 15%, lvl2 30% .... lvl10 150%)
balanced (new) naga royal guards tidal guardian (tower): normal armor (before fortified), decreased attack speed by 0.1 (lvl1 1.06, lvl2 1.04 ...lvl10 0.9), decreased dmg by 10 on all lvls
increased (new) naga royal guard bloodlust (ulti) duration to lvl1 10sec ... lvl6 20sec (before lvl1 10sec ... lvl6 15sec)
gave (new) naga royal guard cleaving attack (same like pitlords) instead of pulverize
gave (new) naga royal guard frost armor instead of innerfire


orcs:
increased DKs unholy aura AOE to lvl1 900 ... lvl10 620 (before lvl10 450)
lichs nova cooldown increased to lvl1 10sec...lvl10 28sec (before lvl1 7.5sec ... lvl10 21sec)
decreased duration of axemasters antimagic shield to lvl1 10sec ... lvl10 37sec (before lvl1 13sec ... lvl10 40sec)
corrected hotkeys of pitlords ulti: now its cripple (E) and dispell magic (R)
increased cooldown of alchis mana shower to lvl1 26.5sec ...lvl10 40sec (before lvl1 17.5sec ... lvl10 40sec)

both sides:
increased amount of armor frost armor of lich and (new) naga royal guard gives to lvl1 2armor, lvl2 3.5armor...lvl9 14armor, lvl10 16armor
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Heroes & Armies 3.01d

Post  Cain on Thu Dec 16, 2010 11:36 am

3.01c - 3.01d (6.12.2010):

    General changes/items:

  • Anti magic potion cooldown changed from 130 seconds to 180 seconds
  • Speed potion cooldown changed from 130 seconds to 180 seconds

    Alliance:

  • Keeper of the grove entangling roots damage change :
    From : level 1 : 15, level 2 : 20, level 3 : 25, level 4 : 30, level 5 : 35, level 6 : 40, level 7 : 45, level 8 : 50, level 9 : 55, level 10 : 60
    To : level 1 : 30, level 2 : 35, level 3 : 40, level 4 : 45, level 5 : 50, level 6 : 55, level 7 : 60, level 8 : 65, level 9 : 70, level 10 : 75

  • Naga Queen Tornado cooldowns :
    From : level 1 : 200 sec, level 2 : 190, level 3 : 180, level 4 : 170, level 5 : 160, level 6 150
    To : level 1 : 190 sec, level 2 : 185, level 3 :180, level 4 : 175, level 5 : 170, level 6 : 165

  • Naga Queen Frost Arrows cost :
    From : 6,8,10,12,14,16,17,18,19,20
    To : 4,5,6,8,10,11,12,13,14,15

  • Pandaren Wardancer mirror image change :
    From : level 1 : 1 mirror, level 2 : 1, level 3 : 1, level 4 : 2, level 5 : 2, level 6 : 2, level 7 : 3, level 8 : 3, level 9 : 4, level 10 : 4
    To : level 1 : 1 mirror, level 2 : 1, level 3 : 1, level 4 : 2, level 5 : 2, level 6 : 2, level 7 : 2, level 8 : 3, level 9 : 3, level 10 : 3

  • Warden blink :
    From : level 1 : 15 sec, level 2 : 13.5, level 3 : 12, level 4 : 10.5, level 5 : 9, level 6 : 7.5, level 7 : 6, level 8 : 4.5, level 9 : 3.5, level 10 : 2,5
    To : Level 1 : 15 sec, level 2 : 13.5, level 3 : 12, level 4 : 10.5, level 5 : 9.5, level 6 : 7.5, level 7 : 6.5, level 8 : 5.5, level 9 : 4.5, level 10 : 3.5

    Horde:

  • Blademaster :
    From : level 1 : 1 mirror, level 2 : 1, level 3 : 1, level 4 : 2, level 5 : 2, level 6 : 2, level 7 : 3, level 8 : 3, level 9 : 4, level 10 : 4
    To : level 1 : 1 mirror, level 2 : 1, level 3 : 1, level 4 : 2, level 5 : 2, level 6 : 2, level 7 : 2, level 8 : 3, level 9 : 3, level 10 : 3

  • Dark Ranger arrow cost :
    From : 6,7,8,9,10,11,12,13,14,15
    To : 2,3,4,5,6,7,8,9,10,11

  • Dreadlord Sleep range :
    From : level 1 : 200, level 2 : 280, level 3 : 360, level 4 : 440, level 5 : 520, level 6 : 600, level 7 : 680, level 8 : 760, level 9 : 840, level 10 : 920
    To : level 1 : 200, level 2 : 280, level 3 : 340, level 4 : 400, level 5 : 460, level 6 : 520, level 7 : 580, level 8 : 640, level 9 : 700, level 10 : 750

  • Skeleton Warden blink :
    From level 1 : 15 sec, level 2 : 13.5, level 3 : 12, level 4 : 10.5, level 5 : 9, level 6 : 7.5, level 7 : 6, level 8 : 4.5, level 9 : 3.5, level 10 : 2,5
    To Level 1 : 15 sec, level 2 : 13.5, level 3 : 12, level 4 : 10.5, level 5 : 9.5, level 6 : 7.5, level 7 : 6.5, level 8 : 5.5, level 9 : 4.5, level 10 : 3.5





Last edited by Cain on Sun Feb 27, 2011 11:10 pm; edited 7 times in total

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Heroes & Armies 3.01i

Post  Cain on Thu Dec 16, 2010 11:50 am

3.01d - 3.01e (12.12.2010):

    Horde:

  • Dark Ranger arrow cost :
    From : 2,3,4,5,6,7,8,9,10,11
    To : 4,5,6,7,8,9,10,11,12,13

  • Dreadlord Sleep range :
    From : level 1 : 200, level 2 : 280, level 3 : 340, level 4 : 400, level 5 : 460, level 6 : 520, level 7 : 580, level 8 : 640, level 9 : 700, level 10 : 750
    To : level 1 : 200, level 2 : 250, level 3 : 300, level 4 : 335, level 5 : 375, level 6 : 417, level 7 : 467, level 8 : 517, level 9 : 567, level 10 : 617

  • Pitlord Doomguard hit points
    300 hp less for each of the levels





3.01e - 3.01f (23.12.2010):

    Alliance:

  • Panda :
    Storm, Earth, And Fire : changed the hotkey for the ability cyclone to "Q" instead of "E" since both cyclone and dispel magic used the hotkey "E"





3.01f - 3.01i (12.1.2011):

    General changes/items:

  • New loading screen
  • Item speed potion changed from 3 charges to 2 charges
  • Sentry wards cooldown changed from 8 minutes to 15 minutes
  • Black Dragon increased damage by 10
  • Three sounds added that won the poll : -give, -haha and -run

    Alliance:

  • Bloodmage siphon mana range :
    From : level 1 : 680, level 2 : 710, level 3 : 740, level 4 : 770, level 5 : 800, level 6 : 830, level 7 : 860, level 8 : 890, level 9 : 920, level 10 : 950
    To : level 1 : 680, level 2 : 700, level 3 : 720, level 4 : 740, level 5 : 760, level 6 : 780, level 7 : 800, level 8 : 820, level 9 : 840, level 10 : 860

  • Mountain King Avatar cooldown :
    From : level 1 : 160, level 2 : 164, level 3 : 168, level 4 : 172, level 5 : 176, level 6 : 180
    To : level 1 : 180, level 2 : 184, level 3 : 188, level 4 : 192, level 5 : 196, level 6 : 200

  • Tinker Robo-Goblin cooldown :
    From : level 1 : 175, level 2 : 180, level 3 : 185, level 4 : 190, level 5 : 195, level 6 : 200
    To : level 1 : 180, level 2 : 184, level 3 : 188, level 4 : 192, level 5 : 196, level 6 : 200

    Horde:

  • Lich Frost nova slow duration :
    From : level 1 : 2, level 2 : 2.5, level 3 : 3, level 4 : 3.5, level 5 : 4, level 6 : 4.5, level 7 : 5, level 8 : 5.5, level 9 : 6, level 10 : 6.5
    To : level 1 : 2, level 2 : 2.4, level 3 : 2.8, level 4 : 3.2, level 5 : 3.6, level 6 : 4, level 7 : 4.4, level 8 : 4.8, level 9 : 5.2, level 10 : 5.6




Last edited by Cain on Mon Feb 28, 2011 10:36 am; edited 1 time in total

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Heroes & Armies 3.01j

Post  Cain on Mon Feb 28, 2011 10:33 am

3.01i - 3.01j (27.2.2011):

    General changes/items:

  • Anti magic store cooldown timer changed from 120 - 200 seconds
  • New sounds : -doh and -math
  • All summons have had their speed changed to "300" which is the standard movement for heroes. Some reduced and some increased.
  • Slightly more experience for killing heroes.

    Alliance:

  • Archmage Skill change :
    From : Brilliance aura
    To : Polymorph

  • Firelord Fire lightning :
    Added two new levels : level 11 525 damage and level 12 575 damage

  • Keeper of the Groove Entangling Roots damage change :
    From : level 1 : 30, level 2 : 35, level 3 : 40, level 4 : 45, level 5 : 50, level 6 : 55, level 7 : 60, level 8 : 65, level 9 : 70, level 10 : 75
    To : level 1 : 30, level 2 : 35, level 3 : 41, level 4 : 48, level 5 : 55, level 6 : 62, level 7 : 69, level 8 : 76, level 9 : 83, level 10 : 90

  • Mountain King Avatar duration :
    From : Level 1 : 35 sec, level 2 : 40, level 3 : 45, level 4 : 50, level 5 : 55, level 6 : 60
    To : Level 1 : 35 sec, level 2 : 39, level 3 : 43, level 4 : 47, level 5 : 51, level 6 : 55

  • Naga Queen Forked lightning :
    Added two new levels : level 11 525 damage and level 12 575 damage

  • Pandaren Wardancer Mirror image duration :
    From : Level 1 : 45 sec, level 2 : 46, level 3 : 47, level 4 : 50, level 5 : 55, level 6 : 60, level 7 : 65, level 8 : 70, level 9 : 75, level 10 : 80
    To : Level 1 : 40 sec, level 2 : 43, level 3 : 45, level 4 : 50, level 5 : 53, level 6 : 57, level 7 : 61, level 8 : 64, level 9 : 67, level 10 : 70

  • Tinker Robo-Goblin duration :
    From : Level 1 : 35 sec, level 2 : 40, level 3 : 45, level 4 : 50, level 5 : 55, level 6 : 60
    To : Level 1 : 35 sec, level 2 : 39, level 3 : 43, level 4 : 47, level 5 : 51, level 6 : 55

  • Warden Blink
    From : Level 1 : 15 sec, level 2 : 13.5, level 3 : 12, level 4 : 10.5, level 5 : 9.5, level 6 : 7.5, level 7 : 6.5, level 8 : 5.5, level 9 : 4.5, level 10 : 3.5
    To : Level 1 : 15 sec, level 2 : 13.5, level 3 : 12, level 4 : 10.5, level 5 : 9.5, level 6 : 8.5, level 7 : 7.5, level 8 : 6.5, level 9 : 5.5, level 10 : 4.5

    Horde:

  • Beastmaster Summon bear change :
    Bear size reduced

  • Blademaster Mirror image duration :
    From : Level 1 : 45 sec, level 2 : 46, level 3 : 47, level 4 : 50, level 5 : 55, level 6 : 60, level 7 : 65, level 8 : 70, level 9 : 75, level 10 : 80
    To : Level 1 : 40 sec, level 2 : 43, level 3 : 45, level 4 : 50, level 5 : 53, level 6 : 57, level 7 : 61, level 8 : 64, level 9 : 67, level 10 : 70

  • Dark Ranger silence duration :
    From : Level 1 : 6 sec, level 2 : 7.5, level 3 : 9, level 4 : 10.5, level 5 : 12, level 6 : 13.5, level 7 : 15, level 8 : 16.5, level 9 : 18, level 10 : 19.5
    To : Level 1 : 6 sec, level 2 : 7.5, level 3 : 9, level 4 : 10.5, level 5 : 11, level 6 : 12.5, level 7 : 14, level 8 : 15.5, level 9 : 17, level 10 : 18

  • Far Seer Chain Lightning :
    Added two new levels : level 11 525 damage and level 12 575 damage

  • Lich Nova :
    Added two new levels

  • Skeleton Warden Blink :
    From : Level 1 : 15 sec, level 2 : 13.5, level 3 : 12, level 4 : 10.5, level 5 : 9.5, level 6 : 7.5, level 7 : 6.5, level 8 : 5.5, level 9 : 4.5, level 10 : 3.5
    To : Level 1 : 15 sec, level 2 : 13.5, level 3 : 12, level 4 : 10.5, level 5 : 9.5, level 6 : 8.5, level 7 : 7.5, level 8 : 6.5, level 9 : 5.5, level 10 : 4.5

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Heroes & Armies 3.01r

Post  Cain on Tue Apr 12, 2011 11:05 am

3.01j - 3.01r (11.4.2011):

    General changes/items:

  • Anti magic store cooldown timer changed from 10 to 20 minutes.
  • Added two new heroes : Archdruid and Archimonde.
  • Giveup can only be started once by a player. If you try again after a vote has failed you will get a message that you cannot start another vote.

    Alliance:

  • Archmage Skill change :
    From : Polymorph.
    To : Brilliance Aura.

  • Bloodmage :
    Phoenix : Damage has been reduced slightly.
    Mana drain : Range has been reduced slightly.

  • Firelord :
    Phoenix strike : Mana cost has been reduced.

  • Grand Admiral Attribute change :
    2 agi per level up, up from 1.70.
    2.30 strength per level, down from 2.40.

  • Keeper of the Groove :
    Force of Nature : Movement speed on treants has been reduced.

  • Naga Royal Guard :
    Acid bomb : mana cost has been reduced.

  • Pandaren Wardancer
    Mirror Image : The duration of mirrors has been reduced slightly and the damage taken by level 8,9 and 10 has been increased.

  • Wizard (kubrik) :
    Healing spray : Has had change in both healing and number of waves.

    Horde:

  • Beastmaster :
    Bear : The size of higher level bears has been reduced.
    Bear : Hit point of bears has been slightly reduced.

  • Blademaster :
    Mirror Image : The duration of mirrors has been reduced slightly and the damage taken by level 8,9 and 10 has been increased.

  • Bloodlord :
    Is now undead.
    Breath of Fire : Range has been increased.

  • Cryptlord :
    Beetle : Movement speed has been reduced.

  • Frostmourne Knight :
    2 agi per level up, up from 1.70.
    2.30 strength per level, down from 2.40.

  • Prime Matron (kubrik) :
    Healing spray : Has had change in both healing and number of waves.




3.01r - 3.01s (13.4.2011):

    General changes/items:

  • Fixed tooltips on heroes with spells to level 12
  • Added cooldown on abolish magic tooltip

    Horde:

  • Archimonde :
    Replaced thorns with glaive wave.
    Changed attributes : more int and str per level

  • Blademaster :
    Mirror image : level 8,9 and 10 takes slightly more damage


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Re: Heroes & Armies 3.09a

Post  Cain on Wed Apr 20, 2011 10:37 am

3.01s - 3.01t (20.4.2011):

    General changes/items:

  • New hero for the alliance "The Engineer"
  • Workers has a new ability "blink"

    Alliance:

  • Archdruid of the Night :
    Abolish magic : More damage done to summoned units at higher level.

  • Archmage :
    Mass Teleport : The animation for mass teleport should be back to normal

  • Firelord :
    Soul Burn : The duration of the higher level of soul burn has been reduced

  • MountainKing :
    Bash change : The chance to hit with bash has been reduced

  • Panda :
    Storm, Earth and Fire : Ability icons on storm has been fixed.

    Horde:

  • Archimonde :
    Abolish magic : More damage done to summoned units at higher level.




3.01t - 3.01v (24.4.2011):

    General changes/items:
  • Changed some minor bugs

    Alliance:

  • Archdruid of the Night :
    Fixed tooltips and changed the places of abilties a little

  • The Engineer :
    Gave him a new ability called Bomb instead of death wave


    Horde:

  • Archimonde :
    Removed Glaive wave and gave him death wave.


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Re: Heroes & Armies 3.09a

Post  Cain on Mon Apr 25, 2011 11:14 pm

3.01t - 3.01y (25.4.2011):

    General changes/items:

  • Few sound changes on heroes including : Bloodmage, Bloodlord, Far Seer, Archimonde and Horde demon hunter.
  • Changed skin on far seer he now looks like Thrall.
  • Changed name on Archimonde he is now called "The Defiler" instead of Kil'jaeden.
  • Fixed tooltips that were wrong.
  • Changed pathing - collision size on a few different heroes.
  • Increased experience from killing units and heroes.

    Alliance:

  • Grand Admiral :
    Replica warrior : The replica deals less damage. before 100% at level 6 now 85%.

  • Panda :
    Storm, Earth, And Fire : Storm starts with less mana on all levels and the cooldown on Storm, Earth, And Fire has been increased slightly.

  • The Engineer :
    Bomb : Fixed a bug that caused the bomb to do damage on own units, towers and heroes. added a cast time on bomb which is 0.2 seconds.
    Vampirism : Fixed the life steal bug.

    Horde:

  • Archimonde :
    Death wave : Changed icon on death wave.

  • Bloodlord :
    Breath of fire : Tooltip was wrong

  • Beastmaster :
    Summon Bear : Changed hotkeys of blink to "e" instead of "q" and increased blink range slightly.

  • Far Seer :
    Earthquake : The cooldown on earthquake has been increased.

  • Frostmourne Knight :
    Replica warrior : The replica deals less damage. before 100% at level 6 now 85%.

  • Pitlord :
    Doom : Reduced the mana of the doomguards of all levels and duration of the the doomguards has been decreased.






3.01y- 3.01z (30.4.2011):

    General changes/items:

  • Fixed hotkeys on german and french version of the game tc shockwave should be "w" now and akama wind walk should be "w". Archdruid should also have pyrolia's on "w" and heal on "e".
  • Moved the cripple ability on doomguards to the position it should be.

    Alliance:

  • The Engineer :
    Bomb : Removed cast time hopefully it will work a bit better now.
    New ability : Removed vampirism and replaced with Metamorphosis. Which adds more hit points, crit and dodge to the hero when used.

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Re: Heroes & Armies 3.09a

Post  Cain on Wed May 11, 2011 3:43 pm

3.02a - 3.02b (13.5.2011):

    General changes/items:

  • New sounds : -game, -ifeelgood, -kungfu, -speedy and -woohoo


    Alliance:

  • MountainKing :
    Bash : tooltip fixed.

  • The Engineer :
    Bomb : No longer does damage to self.
    Faerie fire : A bit more -armor at higher levels and shorter cooldown.





3.02b - 3.02c (19.5.2011):

    General changes/items:

  • New sound : -stop and changed ifeelgood to -feelgood.
  • Changed projectile on pyrolia.
  • Admiral skin and sound change.
  • Removed both small and big healing potions and added two new items. Crown of kings +4 for 900 and Khadgar's Gem of Vitality 900 (350 hit points).
  • Tome of Intelligence +5 now also gives one strength along with one agility. It isn't fair that intelligence heroes need to buy 3 books while strength and agility either just need to buy one or two different books.
    The book now costs 900 gold instead of 875.
  • Changed some tooltips.


    Alliance:

  • Archdruid :
    Abolish Magic : Cooldown was lowered.

  • The Engineer :
    Skill change : Faerie fire was removed and battle roar added.

Cain
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Heroes&Armies 3.02e

Post  Cain on Wed Jun 01, 2011 2:42 pm

3.02c - 3.02e (3.6.2011):

    General changes/items:

  • Fixed many tooltips.
  • Khadgar's Gem of Vitality changed to 450 hit points for 850 gold.
  • Archdruid, Archimonde and Engineer can no longer buy agility based tomes.
  • Crown of Kings changed to +5 stats instead of 4.

    Alliance:

  • Archdruid :
    Abolish Magic : Damage to summoned units changed to : 500, 600, 700, 800, 900, 1000 And range is increased on higher levels.
    Stats change : More starting strength.

  • Archmage :
    Brilliance Aura : Increased aura range.
    Summon Water Elemental : Increased hit points on water elementals on higher levels.

  • Bloodmage :
    Stats change : Slightly more agility per level.
    Banish : Cooldowns increased and range is lowered.

  • Demonhunter :
    Immolation : Increased damage per second.

  • Firelord :
    Stats change : Slightly more agility per level.

  • Engineer :
    Battle roar : Damage bonus increased a little.
    Stats bonus : Slightly more agility per level.

  • Panda :
    Storm, Earth and Fire : Changed storm, earth and fire. They are 6 different units now. Previously level 1-2 had same units hit points, mana, skills and so on, level 3-4 same unit and also 5-6 had the same unit. Skills have been changed accordingly.
    Storm : Cyclone cooldown increased.

  • Pandaren Wardancer :
    Mirror Image : Damage to mirrors have been increased slightly on level : 1, 2, 3, 4, 5, 6, 7.

  • Naga Royal Guard
    Stats change : Slightly more agility per level and slightly more starting agility.

  • Warden :
    Vengeance : More damage for the avatar and the spirits and cooldown increased.

  • Wizard :
    Stats change : Slightly more agility per level.

    Horde:

  • Archimonde :
    Abolish Magic : Damage to summoned units changed to : 500, 600, 700, 800, 900, 1000 And range is increased on higher levels.
    Stats change : Slightly more agility per level.

  • Blademaster :
    Mirror Image : Damage to mirrors have been increased slightly on level : 1, 2, 3, 4, 5, 6, 7.

  • Bloodlord :
    Stats change : Slightly more agility per level.

  • Far Seer :
    Stats change : Slightly more agility per level.

  • Lich :
    Stats change : Slightly more agility per level.

  • Pitlord :
    Doom : Changed doomguards. They are 6 different units now. Previously level 1-2 had same units hit points, mana, skills and so on, level 3-4 same unit and also 5-6 had the same unit. Skills have been changed accordingly.

  • Prime Matron :
    Stats change : Slightly more agility per level.

  • Rogue Bloodelf :
    Immolation : Increased damage per second.

  • Skeleton Warden
    Banshee : More damage for the avatar and the spirits and cooldown increased.

Cain
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Re: Heroes & Armies 3.09a

Post  Cain on Mon Jun 20, 2011 9:58 pm

3.02e - 3.02f (20.6.2011):

    General changes/items:

  • Khadgar's Gem of Vitality has been replaced by Pendant of Energy.
  • New item : Pendant of Energy 100% mana regeneration for 800 gold.
  • More experience for killing creeps and heroes.
  • Gem of True Seeing cooldown changed from 25 to 27 minutes.
  • Sentry Wards shop cooldown changed from 15 to 20 minutes.

    Horde:

  • Shadowhunter :
    Big Bad Voodoo : Reduced area of effect and duration for lower levels.




3.02f - 3.02g (22.6.2011):

    General changes/items:

  • Pendant of Energy changed from 100% mana regeneration to 75% and costs 700 gold.

    Alliance:

  • The Engineer :
    Battle Roar : Was replaced by Fatal strike
    Metamorphosis : Fatal strike was removed and cleave added.

  • Warden :
    Vengeance : The Avatar of Vengeance is no longer immune to magic.

    Horde:

  • Skeleton Warden :
    Banshee : The Avatar of Banshee is no longer immune to magic.

Cain
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Re: Heroes & Armies 3.09a

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