Nether Mage

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Nether Mage

Post  Cain on Mon Sep 12, 2011 9:37 pm

Rate the Nether Mage

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Re: Nether Mage

Post  Cain on Mon Sep 12, 2011 10:21 pm


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Re: Nether Mage

Post  Bogus on Mon Sep 12, 2011 10:34 pm

It will be hero!!! Very Happy
Really good job!
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Re: Nether Mage

Post  borogal on Tue Sep 13, 2011 7:13 am

Cain wrote:
LOL awsome avatar cant wait to see it

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Re: Nether Mage

Post  Deathlord on Wed Sep 14, 2011 9:08 am

nice hero, but ulti in late game useless, meditate is good at start , but the fact that hero cant move during this spell make it useless during an hard focus (can we use it during a tp ?). why not keep this ulti but allow movement during the spell ? a speedy medidate ^^'

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Re: Nether Mage

Post  borogal on Wed Sep 14, 2011 9:34 am

Deathlord wrote:nice hero, but ulti in late game useless, meditate is good at start , but the fact that hero cant move during this spell make it useless during an hard focus (can we use it during a tp ?). why not keep this ulti but allow movement during the spell ? a speedy medidate ^^'

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Yop i kinda agree with you, plus its dispellable, so pretty week for an ulti. Might need some adjustement

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Re: Nether Mage

Post  Cain on Wed Sep 14, 2011 11:08 am

Yup i would like to be able to use while moving as well, but it isn't that easy to do. Maybe i'll make some sort of meta for it.

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Re: Nether Mage

Post  Cain on Thu Sep 29, 2011 11:04 am

I'm happy with the 3 first abilities of the nether mage, just ulti needs some work on. Anyone have any ideas of what?
Or i will most likely give him a meta, but preferably without the cleave.

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Re: Nether Mage

Post  Noctumonium on Thu Sep 29, 2011 2:59 pm

still never used, but a meta in the horde is welcome Smile
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Re: Nether Mage

Post  Azid on Tue Oct 04, 2011 10:06 am

Meta is boring Very Happy we got 2 meta each sides , dont do a 3rd meta Smile , a good ulti would be maby a ulti who electrified the enemies for 15 or 20 secounds ?^^ But dont dont make meta , it not my favourite ^^

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Re: Nether Mage

Post  J.P.P.P.P.P on Wed Oct 05, 2011 6:23 am

Azid wrote:Meta is boring Very Happy we got 2 meta each sides , dont do a 3rd meta Smile , a good ulti would be maby a ulti who electrified the enemies for 15 or 20 secounds ?^^ But dont dont make meta , it not my favourite ^^

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I think an ability called something along the lines of "Ward of Time" would be nice. It would be a placable ward that slows the movement speed of all nearby enemys, just like the naga tornado ulti. It would bring some balance to the extreme power of the naga ulti if it is given the same speed reduction per level as it, since, although it can be killed and is in a fixed position and doesnt break am, the nethermage is free to move and battle after he has casted it wheras the naga is out of action while the tornado is in effect.

This ability would also be very easy to make, simply take a plain ward model and give it the same 'Slow aura' that the naga tornado has depending on its level. Each additional level could increase the hitpoints of the ward and its time in effect. Speed reduction and aoe could be increased every 2 levels like the nagas tornado.

Just a thought to balance the naga a little.

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Re: Nether Mage

Post  Cain on Wed Oct 05, 2011 12:40 pm

I've replaced the ulti with volcano (thanks for the tip yugan) The problem is just how to balance it and how long heroes should be stunned.
Although it's kind of random who the volcano rocks hit, but they do some decent damage and stuns for a short amount of time.
Right now i have it on : 0.5, 0.6, 0.7, 0.8, 0,9 and 1 second for the 6 levels it has.

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Re: Nether Mage

Post  J.P.P.P.P.P on Wed Oct 05, 2011 2:19 pm

Cain wrote:I've replaced the ulti with volcano (thanks for the tip yugan) The problem is just how to balance it and how long heroes should be stunned.
Although it's kind of random who the volcano rocks hit, but they do some decent damage and stuns for a short amount of time.
Right now i have it on : 0.5, 0.6, 0.7, 0.8, 0,9 and 1 second for the 6 levels it has.

They have it on X version and its fucking useless. Its too inacurate and the stupid bump in the map is just distracting. I think thats why they removed it form fl in the frist place. Its only good at stopping tps.

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Re: Nether Mage

Post  Cain on Wed Oct 05, 2011 4:10 pm

Nah i think they use a valcano which lasts quite long, this i just one with quite a bit of damage and short stun. Normally volcano would last like 30 seconds.

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Re: Nether Mage

Post  motion_man on Wed Oct 05, 2011 4:16 pm

volcano usually hits allied units too...which would suck major balls in this case
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Re: Nether Mage

Post  Cain on Wed Oct 05, 2011 5:22 pm

Nah i already fixed that too.

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Re: Nether Mage

Post  J.P.P.P.P.P on Fri Oct 07, 2011 12:17 am

Well i just tried it and i can honestly say i'd rather have another shade ability that this shite. It has a cd of like 9 years and when you finally get to use it it does maybe 10% damage to most of the creeps and the 0.0001 second stun if just pointless. Even on level 6 i could only get like 2 creeps with it. On top of that, you have to aim it like a sniper rifle, its like the volcano is stoned it really takes sooo fucking long to shoot its rocks. It also froze me in place the first time i used it.

I'd welcome the return of the shitty heal ability over this.

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Re: Nether Mage

Post  Cain on Fri Oct 07, 2011 1:24 am

Seemed to work very well when i used it but oh well. wink
Finger of death does 590 damage on level 12, soulburn + ulti that does 500 damage and stun for 1 second.
To be honest for me that worked quite well. Mass damage and quite easy to kill.

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Re: Nether Mage

Post  Noctumonium on Fri Oct 07, 2011 11:25 am

You have to consider that when you have all this spell max level the damge isn't so high against high hp and armor enemies. And true, the volcano delay makes it useless for doing an easy kill
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Re: Nether Mage

Post  Cain on Fri Oct 07, 2011 11:31 am

Armor doesn't really make any difference against spells. Just normal hits.

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Re: Nether Mage

Post  Noctumonium on Fri Oct 07, 2011 11:36 am

Ok, understood, I need more training with nether mage biggrin
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Re: Nether Mage

Post  Deathlord on Fri Oct 07, 2011 1:14 pm

J.P.P.P.P.P wrote:

I'd welcome the return of the shitty heal ability over this.

as far as i ve played nether mage with new ulti one time with pick --') , i prefer volcano ^^' ; mass little stun (break tp , slow ennemies) and some dmge better than no stun , no dmge and a shitty "static" heal ^^' . change mb something in duration of stun or cd but , its the good way for fix nether mage ulti.

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Re: Nether Mage

Post  yugan on Sun Oct 09, 2011 10:26 pm

cd's ulti is too high ( lvl 6 = 230 sec ). isn't it?
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Re: Nether Mage

Post  Azid on Tue Nov 01, 2011 7:02 am

Yesterday i talk to you to abput the nether mage cain Wink . Dunno if i understand what JP said , but i like the idea if the nether mage get a ulti like the Naga o.O that would be cool . His first 3 skills are very nice yeah , but i dont see his ulti as an Ulti . Something is wrong Very Happy its just cool to Break a TP. And the most of the player who use the Ulti , failed all the time cuz the enemies run away.

So mb we can work with the idea to make a ulti like naga or something.
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Re: Nether Mage

Post  Lidltuete on Tue Nov 01, 2011 4:19 pm

I wouldnt add an ulti like nagas on the horde side. They already have sh ulti. And after an aoe stun of tc/cl the ulti can be very useful.

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Re: Nether Mage

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