Paladin

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Rate the Paladin

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Total Votes : 48

Re: Paladin

Post  Lidltuete on Mon Apr 19, 2010 5:40 pm

imo, palas ulti is his best skill (just combine it with a stun/net skill)
I havent randomed pala on the new version till today and I saw, that divine shield goes off if you teleport, so its not that usefull as it seems to be and in lategame pala really sucks imo (heal senseless, aura senseless)

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Re: Paladin

Post  Cain on Mon Apr 19, 2010 5:48 pm

People first tp then use shield it's kinda a bug abuse so i don't use it. Smile

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palas heal!

Post  MilleniumX on Sat May 01, 2010 12:04 am

heal should damage orc heroes as undead i know its not like a pala but dk can damage both human and nightelf
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Re: Paladin

Post  CoolRasta on Sat May 01, 2010 12:14 am

but dk heal only undead heroes.......so its balanced

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Re: Paladin

Post  PureOwn4ge on Sat May 01, 2010 8:19 am

the prob with balancing dk/pala(means if both could heal ALL and dmg ALL): horde has sh also...now 4(kubi, frostmourn, sh and dk) can heal all...@ally are just 3(pala, kubi, nagaguard)....
i think its ok this way
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pala heal

Post  MilleniumX on Mon May 17, 2010 8:47 pm

i still think its a little lame that pala can damage ORC units but NOT heroes just my opinion
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Re: Paladin

Post  motion_man on Wed May 19, 2010 9:00 pm

think of those ORC units as very very naughty units, so pala can zap them with his holiness
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Re: Paladin

Post  Hunter86 on Wed May 19, 2010 10:50 pm

For me is good as it is
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Re: Paladin

Post  Bes on Thu May 20, 2010 10:26 am

for me a reason more not to play hna...both dk and pala fucked up...even when the pala can be a good support if well played...pala and dk just borring...like stones in your shoes,just sucki sucki...
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Re: Paladin

Post  PureOwn4ge on Thu May 20, 2010 11:04 am

hmm play 3 sobis and gogo non stop coil/heal @units Very Happy
ull be the best creepkiller till midgame biggrin
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Re: Paladin

Post  Orc.Slayer on Sat Jul 17, 2010 1:49 pm

change the pala ulti pls, make the units slower when they attack towers so they can't be used for laming that well

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Re: Paladin

Post  Steel.DX on Tue Dec 21, 2010 11:28 am

whats the communities opinion on allowing the pala to heal himself too (like dk) ?
-steel

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Re: Paladin

Post  Cain on Tue Dec 21, 2010 11:59 am

A good pala is already kinda difficult to kill, i think with a self heal it would be rather difficult to kill a good pala. tongue

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Re: Paladin

Post  Steel.DX on Wed Dec 22, 2010 9:19 pm

thats a point Wink
never saw me dying when playing pala lol!

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Re: Paladin

Post  EddieBG on Sun Dec 26, 2010 8:41 am

yes that's true Cain but need to reduce the Death Knight aura. Make aura to grants move speed not hp regenerate, because he always heal his self with Death Pact and Aura grants extra hp regenerate also at the scourge area he also regenerate his hp ad paladin could no







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Re: Paladin

Post  motion_man on Sun Dec 26, 2010 12:55 pm

dk is fine, aura hp regen is not so strong (it helps but its not an imbalance), movement speed is 25% at lvl 10 which is ok and coil is a must...
pala has shield, and dk has pact... if u ask me i would take shield anytime, so theres no rly need to change dk imo
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Re: Paladin

Post  I-Fire on Sun Dec 26, 2010 1:10 pm

additionly you have to say that you havent endless hero skill points so you have to decide you go for death pact or unholy aura and ulti too.... and coil is a must have^^ so it´s not imba with low lvl . In late game coil isnt that imba anymore because all have more hp so than aura and pact will compensate this^^
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Re: Paladin

Post  Steel.DX on Sun Feb 13, 2011 9:23 pm

what about changing holy shield in such way that it makes some sense to put more points in it?
=> does anybody put more than one point in it?
maybe start with a higher cd and lower it each lvl by increasing the duration.
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Re: Paladin

Post  I-Fire on Sun Feb 13, 2011 11:29 pm

good idea i like it. i am for this change. then the damn aura isnt that high anymore^^ sucks when coru doesnt have any effect on armor after lvl 2-3 aura -.-
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Re: Paladin

Post  Guest on Mon Feb 14, 2011 5:26 am

Incrase the cd and duration on lower lvls and decrase mana cost and cd, it will be good then. Anyway, shield is still god now, but on first lv duration is a bit too short.

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Re: Paladin

Post  vion on Mon Apr 25, 2011 2:15 am

i said this onethousand times before.....paladin shield is imbalanced.
if played good paladin is unkillable. last game i played ha had like 23-0 which is ridiculous.
dont get me wrong im not mad at this particular game but it feels like in every game paladin is involved human wins because he is there.

also in a game where everything is focused around heros u cannot make one invulnerable.....it just make no sense. give him something else PLS

edit: and if u not, change that u can teleport out and activate the shield at the same time....that should not be possible

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Re: Paladin

Post  borogal on Mon Apr 25, 2011 12:54 pm

i think shield is fine, (read discussion betwwen dks powers are palas) but indeed the tp out with it is lame. BUt if i remember good is a wc3 bug u cant remove it Sad so its up to the player not to use it Smile

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Re: Paladin

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