Heroes & Armies 3.09a

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Re: Heroes & Armies 3.09a

Post  DanielPlainview on Sun Jul 26, 2015 9:08 pm

3.08a (26.07.2015):

General changes/items:

  • it is impossible now to random Stealthviper/Alchemist and agi heroes at the same time (because they are creepers too);
  • added "Speedy mode": all heroes start with level 10 and respawn time is always 30 seconds even at high levels;
  • Mega Random was disabled in favour of Speedy Mode.

Alliance:

  • Demon Hunter:

    Evasion was increased:
    1. 2% (1% in the previous version)
    2. 5%
    3. 8%
    4. 11%
    5. 14%
    6. 17%
    7. 20%
    8. 23%
    9. 26%
    10. 30% (19% in the previous version)

Horde:

  • Axemaster:
    Exactly same changes for evasion.


3.08b (26.07.2015):

Small bugfix.

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Re: Heroes & Armies 3.09a

Post  DanielPlainview on Wed Aug 05, 2015 9:38 am

3.08c (04.08.2015):

General changes/items:

  • reverted respawn time for the "Speedy mode" (now it is as usual) *;
  • increased gold per second for the "Speedy mode" (each player gains 50% more gold than in Classic mode).
* Low respawn time leads to an endless game, see this replay. The game was lasting more than 2 hours and it was far from the end.

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3.09a

Post  DanielPlainview on Sat Oct 10, 2015 6:25 pm

3.09a (10.10.2015):

General changes/items:

  • Added 2 new modes: "No healers, all random" and "Single healer, all random" (in the last one each team get randomed druid/pala/sh or wizard/kubrik; player with healer hero can't repick);
  • "Speedy mode" was disabled;
Alliance:

  • Demon Hunter:

    Immolation now burns significantly more mana of DH/Axe: from 3 mana per second at 1st level (0.5 in the past) to 12 mana per second (5 in the past) at 10th level. Also it affects slightly less area now. Thus, player cannot just simply "enable and forget" this ability, player has to check his mana counter.

    Metamorphosis now takes 0.5 second instead of 1.5 s in the previous versions. I hope it fixes (to some degree) issue with stun-during-metamorphosis bug.

  • Bloodmage:

    Flame strike deals less damage (damage of each pillar of fire):

    1. 40 (40  in the previous version);
    2. 55
    3. 70
    4. 85
    5. 100
    6. 115
    7. 130
    8. 145
    9. 160
    10. 175 (220 in the previous version)
Horde:
  • Axemaster:
    Exactly same changes for Immolation and Metamorphosis.

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Re: Heroes & Armies 3.09a

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