Deathknight

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Rate the Deathknight

24% 24% 
[ 8 ]
15% 15% 
[ 5 ]
3% 3% 
[ 1 ]
48% 48% 
[ 16 ]
3% 3% 
[ 1 ]
3% 3% 
[ 1 ]
3% 3% 
[ 1 ]
 
Total Votes : 33

Deathknight

Post  Ace Ventura on Wed Sep 02, 2009 1:25 pm

Rate the Deathknight


Last edited by Ace Ventura on Tue Mar 09, 2010 6:01 pm; edited 2 times in total
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Re: Deathknight

Post  CoolRasta on Sat Sep 05, 2009 12:53 am

Plz who vote +++ explain me why??

coil is normal not more

sacrifice is good but not so powerfull spell

aura is one of the useless aura (maybe write what is moderate/low/high regener in number^^)

utli : cast unit are invul but during a very short time

for me each spell of him is less than those i consider normal (on damage and use)

clerc like him , not me^^

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Re: Deathknight

Post  Tenoziw on Thu Dec 10, 2009 3:43 pm

First spell = Good heal, and okay damage, not need to be nerfed or powerd up.

Second = Very good, with killing your own unit and get life, specially late game since u are strenght hero, and with the aura and this skill its kinda easy to survive compared to other heroes.

Third = Aura pretty good, imo the movespeed is more op than the life reg Smile

Ulti = Not too good, but way better then Paladins ulti since you can control and give no exp and are invurnable, if you are pro at control the units u can do good blocking on the heroes Smile

Edit: Overall I think he is a good hero, maybe a bit too good, but not too much, so I vote +
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Re: Deathknight

Post  Ace Ventura on Thu Jan 07, 2010 9:42 am

what about making his units of the ultimate (animate dead) vulnerable??
cus its kinda overpowered if u block with (10)invulnaerable units the enemies for 65 seconds or destroy enemies buildings and they can do shit....
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Re: Deathknight

Post  Tenoziw on Thu Jan 07, 2010 3:23 pm

Ace Ventura wrote:what about making his units of the ultimate (animate dead) vulnerable??
cus its kinda overpowered if u block with (10)invulnaerable units the enemies for 65 seconds or destroy enemies buildings and they can do shit....

I agree.
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Re: Deathknight

Post  Orc.Slayer on Thu Jan 07, 2010 6:39 pm

Yea thats true, 1 building can be destroyed by lvl 1 ultimate and you cant stop them, and a lvl 3 sleep/stun/web + the ultimate catches a hero with no way out except teleport, and if you have just one more stun (which is the case almost always) or even a shackle, you always get him.

Maybe you could reduce their damage and/or their duration.
Another possibility would be making them vulnerable but with a stronger attack/faster/more hp than usual.

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Re: Deathknight

Post  Cain on Thu Jan 07, 2010 8:04 pm

Ace Ventura wrote:what about making his units of the ultimate (animate dead) vulnerable??
Unless they give no experience nor gold they're as useless then as the paladin ultimate.

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Re: Deathknight

Post  motion_man on Sat Feb 06, 2010 11:14 pm

aura needs a bit better regen
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Re: Deathknight

Post  Mathees on Sun Feb 07, 2010 5:33 pm

i dont like dk, he is bad at creeping and ulti sucks..(at begiining good with coil) and his ulti is not that good if u compare with all other ulti..i think lvl 6 ulti just 33 secs..and its good to destroy towers but surround heroes..hard

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Re: Deathknight

Post  Mathees on Sun Feb 07, 2010 5:47 pm

and who rated him+++ biggrin, cause to heal ud or what, its nothing

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Re: Deathknight

Post  vion on Tue Feb 09, 2010 7:38 pm

i own with him early mid but late game...he is just useless.

i dont know how to change it but i would prefer it.

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Re: Deathknight

Post  Orc.Slayer on Tue Feb 09, 2010 11:01 pm

support, fine as he is

good dmg with coil, nice heal, aura gives more ms than tc aura
death pact = great tank ability
ulti = best surround ever?!, combine it with stun and fine microing = instant kill

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Re: Deathknight

Post  J.P.P.P.P.P on Wed Feb 10, 2010 3:20 am

vion wrote:i own with him early mid but late game...he is just useless.

i dont know how to change it but i would prefer it.

If you play with him well he is hardly useless in the late game, most people i see that complain about him do not use his coil to creep enough.

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Re: Deathknight

Post  ArMeDaNdDeAdLy on Wed Feb 10, 2010 10:06 am

vion wrote:i own with him early mid but late game...he is just useless.

i dont know how to change it but i would prefer it.
Thought you said this map is shit.Besides DK is nice hero creeps a lot with coil denies creeps blocks with ulti heals allies what else you want?
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Re: Deathknight

Post  motion_man on Sun Apr 18, 2010 12:17 am

increase aura hp regen so its worth skilling it, it could make him really usefull
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Re: Deathknight

Post  Bes on Sun Apr 18, 2010 11:48 am

im for a stronger coil...in lategame u cant do shit with him only creeping^^...u cant really heal your team cuz who cares about 1000hp when he have already 6000,u cant kill anyone with 500 damage and so on...i dont know anyone who likes to play DK...maybe let coil till lvl5 like it is and from lvl6 up it should get really stronger...
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Re: Deathknight

Post  CoolRasta on Sun Apr 18, 2010 12:17 pm

unfortunately,mb all his spell need to be improv

ulti: meta of ilidan (and mb all ulti) are much longer and more imba.......
aura: senceless , poson orb can slow u easily even if u have aura lvl4 for exepmple, and the regen of hp is so slow....
coil : ok at start, suck at the end, but its like all pvp (nova, light, etc...cant kill anycreep at hight lvl)and heal (see rejuv, sh one, they cant heal much more than 1000) spells so its ok imo

sacrifice : good cuz u are hard to kill and can "steal" xp of tauren !!

And idk the true, but it seem to be that stats of dk grow slower than other
even if u have 2 x creep kill than an other strenght hero, u have just 2/3 stats than the other hero.

we all find him slow and boring => change it?

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Re: Deathknight

Post  J.P.P.P.P.P on Sun Apr 18, 2010 12:27 pm

I quite like playing the dk... hes v.useful support hero but his aura is a bit too weak.

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Re: Deathknight

Post  CoolRasta on Sun Apr 18, 2010 12:48 pm

u find his utli fair compared to the others??
in duration, use , and power??

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Re: Deathknight

Post  Bes on Sun Apr 18, 2010 1:32 pm

J.P.P.P.P.P wrote:I quite like playing the dk... hes v.useful support hero but his aura is a bit too weak.


sry j.p. but i missed u in the last time in many games and i think u didnt realize how weak dk is if u playing for example clanintern...for me it seemed that some games were decided cuz the dk was just usless in late game...alliance team got owned in early game but horde lost cuz in lategame it was like playing with only 4 heroes cuz from lvl 20 up DK doesnt play any role in the game...if the coil would be stronger u could at least help to nuke some heroe...

the ulti of him is indeed a bit freaky...u can use it to sourround people and it works quite well but sometimes u get only 3 units cuz it calls only own creeps and that should be changed i think...it happened also that i had it on max but got only one unit and that sucks...
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Re: Deathknight

Post  Orc.Slayer on Sun Apr 18, 2010 5:35 pm

but sometimes u get only 3 units cuz it calls only own creeps and that should be changed
agreed


but the dk is fine for me in other points
- nearly unkillable, high hp and death pact ---> usually doesnt die
- coil has nice low cd (equals high damgae, but only if you use it often) and is great for healing all the low hp ud heroes (sw, dr, lich)
- ulti can maybe be changed a little bit, as bes already wrote
- the aura isn't that bad I think. Increasing the movement speed is difficult because it could become imba very easily
and idk about the life regeneration, it seems quite ok, but writing a number or % would be good imo

only really annoying thing is: hes a bit boring to play ^^

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Re: Deathknight

Post  Mathees on Sun Apr 18, 2010 6:45 pm

dk cant be imba ! just boring, boring and BORING

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Re: Deathknight

Post  Bes on Mon Apr 19, 2010 12:35 pm

mathees wrote:dk cant be imba ! just boring, boring and BORING

yes agree,but if the coil would be stronger then u will be able to nuke heroes and i bet he will not be so boring anymore...aura is ok in my opinion u just need to skill it @10 then u r really hard to kill,maybe the movementspeed increase of 5% more or smth like that...DK is one of the best heroes in normalgame and he plays such a big role in the campaign but in heroes and armies he is just a joke...
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Re: Deathknight

Post  Cain on Mon Apr 19, 2010 1:25 pm

Dunno i think there should be skills available either after level 20 or 25. Obviously not stuns but waves, coils, heals etc.
Most of them are useless after level 20 anyway. 500 damage is nothing after those levels.

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Re: Deathknight

Post  Ace Ventura on Mon Apr 19, 2010 1:56 pm

my opinion about it:
-ulti: is ok, because if its longer you can kill too easly the enemy towers and its too easy to surrond enemies, then you would have like 2min to try to surround... (and enemies have to run non-stop to dont get surrounded)
and due to the fact that pala ulti is almost the same it cant be that both heroes resurrect units from both sides...it would be much more complicated to check whose resurrected units are allied and which units try to surround and kill you

-coil: could be a little bit better, maybe 1100/1200 heal and 550/600 dmg (same then to pala heal, maybe a little bit weaker because he can heal all alliance heroes)
-death pact: think its ok, dont have the % of the high lvls, but its very usefull to heal himself and to get exp at the battlefront
-unholy aura: maybe the healing could be a bit more, not sure if it should be like brilliance aura that its not in % and instead in hp/sec (would be much more difficult to balance it, because for example 20hp/sec is much for a hero....but if all units around the dk have it .... it would be insane), about mov speed of the aura: not sure if it shouldnt be a bit more % (maybe +5% on lvl10)
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