Deathknight

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Rate the Deathknight

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Total Votes : 33

Re: Deathknight

Post  Bushfire on Mon Apr 19, 2010 3:20 pm

Cain wrote:Dunno i think there should be skills available either after level 20 or 25. Obviously not stuns but waves, coils, heals etc.
Most of them are useless after level 20 anyway. 500 damage is nothing after those levels.
mb abilities like wave stun, coil and whatever should deal damage/heal a percentage of the health of targets,
for example coil does 10% of health damage to a target ( mb that would solve the problem with lategame skills)
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Re: Deathknight

Post  Cain on Mon Apr 19, 2010 3:44 pm

That could work but that would totally change creeping. or it would have to work different on creeps.
And tbh certain types of stuns i think do a bit too much damage like bolt there's no way to survive for example both fire bolt + cl stun because both do a ton of damage.

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Re: Deathknight

Post  CoolRasta on Mon Apr 19, 2010 4:13 pm

but it will become less important to buy some hp tome

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Re: Deathknight

Post  Cain on Mon Apr 19, 2010 4:17 pm

Not really, you still have normal attacks which do a lot of damage.

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Re: Deathknight

Post  CoolRasta on Mon Apr 19, 2010 4:19 pm

y i know, but anyway, it losse an advantage compared to the current system


but why not Wink

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Re: Deathknight

Post  Cain on Mon Apr 19, 2010 4:21 pm

I would just prefer you had for example a wave, fan of knives, coil etc just that maybe did 600 damage at level 20 and 700 at level 25 or something. Stuns should stay like they are now maybe some of them a bit reduced damage.

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Re: Deathknight

Post  motion_man on Mon Apr 19, 2010 7:37 pm

i meant for increase hp regen in aura to actually make a bit of difference when u are pushing the enemy and are not engaging any fight to help increase overall duration of the push with more hp on ur heros. imo it should be % based cos it would be severely fuck up the balance if creeps are affected with 20hp/sec regen.
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Re: Deathknight

Post  Tenoziw on Tue Apr 20, 2010 6:12 pm

motion_man wrote:i meant for increase hp regen in aura to actually make a bit of difference when u are pushing the enemy and are not engaging any fight to help increase overall duration of the push with more hp on ur heros. imo it should be % based cos it would be severely fuck up the balance if creeps are affected with 20hp/sec regen.

Yeah or maybe do it only for heroes, idk.
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Re: Deathknight

Post  PureOwn4ge on Sat Jul 03, 2010 12:04 am

jsut saw it tonight....
coil is WTF...
lvl 8 500dmg o_O

2.5coils and bb int hero....baaaad joke
pls change it back to the amount of dmg as it was before....i mean with improved dk aura its still a good hero even in lategame; useful for the team
and no ace i dont say it because this game, i just saw it again and remembered me to write it down here :>
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Re: Deathknight

Post  Ace Ventura on Sat Jul 03, 2010 12:15 am

PureOwn4ge wrote:jsut saw it tonight....
coil is WTF...
lvl 8 500dmg o_O

2.5coils and bb int hero....baaaad joke
pls change it back to the amount of dmg as it was before....i mean with improved dk aura its still a good hero even in lategame; useful for the team
and no ace i dont say it because this game, i just saw it again and remembered me to write it down here :>
...

finaly hes good and usefull!
he heals 1350hp at lvl10 (lvl8 1050hp) and half is dmg to enemies....he hits one unit with that, others do 500 SPLASH damage with a wave....imo its not that overpowered

loaded vers 3.0b to autohosting bot2...maybe tomorrow or on sunday some other guys who played with or vs DK can say something to that aswell?!
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Re: Deathknight

Post  PureOwn4ge on Sat Jul 03, 2010 12:31 am

hmm, but waves got "blocked" partly by units and is there rly a 500dmg wave @lvl 8 ?
anyway lets wait till it published a bit more(anyway most of this idiots blaming the map are too lazy to reg here and to say whats "wrong" in their eyes-.-)
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Re: Deathknight

Post  Stridar on Sat Jul 03, 2010 8:07 pm

Add splash damage to coil lol. That would be sick.
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Re: Deathknight

Post  SawieR on Sat Jul 03, 2010 8:36 pm

i think he's ok now he was useless in old version and now i had godlike on him he can be rly annoying for aliance int heroes but its good and aura is cool aura lvl 6 and u are fast like bm on windwalk its rly usesful u and your mates can easy catch enemys
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Re: Deathknight

Post  PureOwn4ge on Sat Jul 03, 2010 10:15 pm

aura lvl 6 faster than bm+such a coil...not op ?
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Re: Deathknight

Post  Ace Ventura on Sun Jul 04, 2010 12:04 pm

PureOwn4ge wrote:aura lvl 6 faster than bm+such a coil...not op ?
i cant agree to this...

first: the BM is invisible in ww and can run through units
second: the lvl6 unholy aura gives 13% mov speed - lvl2 ww is 16%

i dont realy get it....before improving his aura and coil 90% or more of all palyers realy hated this hero and said its the worst hero in game and now hes improved and suddenly overpowered .... if you think hes too overpowered now give us suggestions pls how he could be balanced so that hes not the worst hero again!


PureOwn4ge wrote:hmm, but waves got "blocked" partly by units and is there rly a 500dmg wave @lvl 8 ?
lvl8 carrion swarm: 425 SPLASH dmg
lvl8 waves of TC and "kubriks": 390 SPLASH dmg
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Re: Deathknight

Post  PureOwn4ge on Sun Jul 04, 2010 12:13 pm

i mean mb im worng, im not out of mistakes^^

but in my eyes this nice aura+high dmg coil is bit too much improved dk..
i think it would be better to leave this aura as it is and do reduce the coil dmg like it was before....
i dunno how much batman/tc aura increases movementspeed---cuz an other possibility would be to reduce the aura and let the coil as it is now, but mb the aura would suck them if u compare it with tc/batman aura
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Re: Deathknight

Post  Ace Ventura on Sun Jul 04, 2010 12:15 pm

tc/batman aura lvl1 1% mov-speed .... lvl10 10% mov speed
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Re: Deathknight

Post  Stridar on Sun Jul 04, 2010 12:30 pm

coil + splash
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Re: Deathknight

Post  Bes on Sun Jul 04, 2010 12:50 pm

imo dk is ok now,he can do smth for the team,not like before where he was so useless...
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Re: Deathknight

Post  SawieR on Sun Jul 04, 2010 1:52 pm

in my opinion coil is ok strong spell but dk was shit now he got atleast good coil but that aura should be reduced played game vs tc dk and joker imba combo 1st they was much much faster no way to run so sleep stun wave and coil and carrion swarm = - 1500hp (minimum) in 2 sec Very Happy but they got me only becouse of aura dk otherwise they could not get me
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Re: Deathknight

Post  MilleniumX on Mon Jul 05, 2010 7:21 pm

Bes wrote:imo dk is ok now,he can do smth for the team,not like before where he was so useless...

i still think hes useless...
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Re: Deathknight

Post  w.1 on Mon Jul 05, 2010 9:46 pm

Finally i like to play with him, not so boring anyomre.
Mb Death Pact could a bit weaker on low levels.

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Re: Deathknight

Post  w.10 on Sun Jul 11, 2010 4:08 pm

He is a good hero, but there is a lot of better hero sad
The death pact is now better, : you don t kill a creep for the life like a health potion smoker

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Re: Deathknight

Post  Nillorian on Sun Jul 11, 2010 9:56 pm

what about healing all party members with coil to make him more like paladin?
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Re: Deathknight

Post  Orc.Slayer on Mon Jul 12, 2010 12:17 am

Nillorian wrote:what about healing all party members with coil to make him more like paladin?

then pala should also be able to damage all horde heroes
it would still be balanced, but would mean a change

Im not sure if I'd like it

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Re: Deathknight

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