Blademaster

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Total Votes : 36

Re: Blademaster

Post  Ace Ventura on Wed Jan 13, 2010 1:53 pm

....

and any ideas how to balance the BM?

(without making it impossible to play with him for noobs....)

more cd for mirrors?
more mana-costs for windwalk?
windwalks mana-cost decrease with higher lvls? (lvl1 should be higher then, around 70mana-costs?)
crit and ulti are imo ok, maybe u disagree with this? (prob is that crit and sword stacks...)
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Re: Blademaster

Post  ShitSlava on Wed Jan 13, 2010 2:16 pm

Ace Ventura wrote:....

and any ideas how to balance the BM?

(without making it impossible to play with him for noobs....)

more cd for mirrors?
more mana-costs for windwalk?
windwalks mana-cost decrease with higher lvls? (lvl1 should be higher then, around 70mana-costs?)
crit and ulti are imo ok, maybe u disagree with this? (prob is that crit and sword stacks...)
bm balance now, ppls who play maybe not, and ofc you not go teach all..
if play with pub, all skills and ulti vs bm, teal if sh not heal, if dr not sil, and others or stay and try kill gryffons(in this time hero kill 5-6 towers)...
if this is priv, you not see bm all game, coz he creep, but later 5 minute he fight, and in this time to end all zzz, and ofc easy kill hero with bm.
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Re: Blademaster

Post  Bushfire on Wed Jan 13, 2010 5:44 pm

Ace Ventura wrote:....

and any ideas how to balance the BM?

(without making it impossible to play with him for noobs....)

more cd for mirrors?
more mana-costs for windwalk?
windwalks mana-cost decrease with higher lvls? (lvl1 should be higher then, around 70mana-costs?)
crit and ulti are imo ok, maybe u disagree with this? (prob is that crit and sword stacks...)

atm its impossible for noobs to play him Razz

mb lil bit longer mirror cd but dont increase manacosts for ww.....
even not in the beginning, that would make him nearly completely useless cuz he cant creep than and later its hard to creep anyway.
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Re: Blademaster

Post  LeCLerc on Wed Jan 13, 2010 6:06 pm

problem with BM is same like with all agility heroes, they imba late game cuz ....

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Re: Blademaster

Post  ShitSlava on Wed Jan 13, 2010 6:31 pm

LeCLerc wrote:problem with BM is same like with all agility heroes, they imba late game cuz ....
skeleton warden not hard creep im think, or potm, or dude ranger in hum-druid
all focus bm and hard creep, but if you dont atack hero, they later not focus you, logic-why need, if anyway he dont atack me..
and for exampe fl or bloodmage if they good creep later bm not problem..
and if vs kotg, later fight 5v5 for kamikadze if you bm
ofc not balance am vs bm, but this is teamplay, not 1v1, horde have very bad hero, and if all random,imba bm + dude with bears vs 2 hum hero=this is balance...
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Re: Blademaster

Post  J.P.P.P.P.P on Wed Jan 13, 2010 7:04 pm

Well the only suggestion i can think of for agility hero balance wud be to make the price of agility tomes more expensive later on in the game or making it so that agility didn't give Armour and intelligence gave armour instead. BUT of course the problem is the triggers!

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Re: Blademaster

Post  vion on Tue Feb 09, 2010 7:41 pm

not to strong not to weak...i think its balanced atm

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Re: Blademaster

Post  motion_man on Tue Feb 09, 2010 9:16 pm

hes getting too much int per lvl, reducing his mana capacity and/or increasing skill mana cost, at early game would handicap him a bit so he doesnt get so overpowered too easy
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Re: Blademaster

Post  Xoralundra on Wed Feb 17, 2010 4:17 pm

Make windwalk cooldown start when windwalk is broken. You should be able to use it as an attack tool or an escape tool - not both at the same time. So easy to rape heroes in early game just by windwalking, wait for cooldown, attack, windwalk before they can respond, and repeat.
Increase cooldown on mirror image to maybe 60 seconds (might be a bit much) just so that when you find the right one, he isn't instantly lost again because BM hit MI.

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Re: Blademaster

Post  Orc.Slayer on Thu Feb 18, 2010 6:14 pm

gem + wards....

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Re: Blademaster

Post  XioNiDaS on Fri Feb 19, 2010 11:15 am

Atm with reduced ww speed he's ok.
And like Orc.Slayer said, he is hard to play in early-mid game because of those items.
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Re: Blademaster

Post  ArMeDaNdDeAdLy on Fri Feb 19, 2010 11:27 am

I vouch to change gem to drop upon death like dota
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Re: Blademaster

Post  Bushfire on Fri Feb 19, 2010 11:33 am

ArMeDaNdDeAdLy wrote:I vouch to change gem to drop upon death like dota

too expensive for that
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Re: Blademaster

Post  Xoralundra on Fri Feb 19, 2010 3:09 pm

Buying wards constantly in early game isn't exactly feasible since you have low income, and not buying stats now keeps your income low.

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Re: Blademaster

Post  Orc.Slayer on Fri Feb 19, 2010 3:24 pm

Just ask 2 mates for 100 gold each, very cheap then and you can almost take out an enemy hero completely.

Yes, it's a teamgame.

(and if you're playin in a pub game vs a pro bm ofc it will be hard to take him down, but in a skilled 5v5 he is fingerfood if he's focused well)
(and I'll always assume, that this is the situation, that's imo the games were HnA should be balanced)

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Re: Blademaster

Post  Ace Ventura on Sat Feb 20, 2010 1:55 pm

its allways depends on the enemy-heroes you play with....if u have a tc with a gem and on the other line a sh and dr its not that easy to creep and get lvls...

but if you somehow manage to lvl him up and get good stats its the enemies nightmare because he can run to barracks to his 4mirrors and focus enemy towers and barracks....almost no chance to defend if he even has huge healing pot and antimagic
dont know how to fix that, a suggestion would be that the barracks would have the hex ability with like 150 range, so if you arent directly next to the barracks you still can tp away (hex would be for 0.1sec and just to destroy mirrors). but then there`s still the prob that warden can still go straight for enemy towers and barracks...
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Re: Blademaster

Post  Xoralundra on Sat Feb 20, 2010 2:53 pm

Wards aren't even available until 5 minutes in. It's easy to have your whole team sell your ahnks and give all gold to BM so he can kill his way to happiness until then.

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Re: Blademaster

Post  motion_man on Mon Apr 05, 2010 8:45 pm

too much mirror images, 1 is enough
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Re: Blademaster

Post  motion_man on Wed May 19, 2010 11:40 pm

how do u fight bm with 180 agi crit lvl 10 mirror images lvl 10 + sword?
u dont, u loose
it has to be nerfed, they soak too much dmg for too long
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Re: Blademaster

Post  w.1 on Thu May 20, 2010 10:27 am

motion_man wrote:how do u fight bm with 180 agi crit lvl 10 mirror images lvl 10 + sword?
u dont, u loose
it has to be nerfed, they soak too much dmg for too long

Lvl 9 mirror images is enough. Razz
But true, it's impossible.

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Re: Blademaster

Post  Bes on Thu May 20, 2010 10:33 am

motion_man wrote:how do u fight bm with 180 agi crit lvl 10 mirror images lvl 10 + sword?
u dont, u loose
it has to be nerfed, they soak too much dmg for too long

Dont let him get 180agi is the only way...
Somehow curious,some cry about bm cuz he is so weak and others dont know how to handle with him...but was it not always the same with bm?is it not nearly the same with every heroe on lvl 50?
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Re: Blademaster

Post  PureOwn4ge on Thu May 20, 2010 11:03 am

bm is ok as it is !
i mean since gem and owl&co is so damn op and can take a bm out of the game in early and midgame....vs skilled player u wont get 180agi+sword that fast Razz and if u have it enemy heroes will have good stats too, so mb bm is way better in lategame than other heroes(cuz hes an agi hero+ww(mapcontrol)) but at least its nearly balanced
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Re: Blademaster

Post  motion_man on Sat May 22, 2010 5:06 pm

guess what? u dont always have skilled players in ur team
its impossible to track bm up and down for the whole 1hr+ game and still be there for the team when it needs u
he really doesnt need 5 images that can soak dmg from 200 food army for the whole duration
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Re: Blademaster

Post  WykurwRozpaczy on Sat May 22, 2010 6:32 pm

i agree with Pure Razz
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Re: Blademaster

Post  Orc.Slayer on Wed Aug 11, 2010 10:47 pm

reduce the duration of bm's illus pls

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Re: Blademaster

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