Dreadlord

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Rate the Dreadlord

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Total Votes : 43

Re: Dreadlord

Post  Guest on Wed Nov 17, 2010 3:12 pm

Most annoying hero! hate to play vs him -.- but love to play with him Razz

weed weed weed

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Re: Dreadlord

Post  Cain on Wed Dec 08, 2010 9:59 am

I reduced the sleep range a little in most of the levels but level 10 is now 750 instead of 920.

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Re: Dreadlord

Post  XioNiDaS on Wed Dec 08, 2010 10:43 am

imo sleep (high lvl [6-] when its almost ranged stun) is more powerful in teamplay than mk's bolt because sleep is instant
-the targeted mates have to come forward to protect him.
-when mk release a bolt the targeted hero can run back to the ranger-line and can be helped much more by the mates and the creeps and he has less distance to run back after stun.
-bolt's damage is not that big to change this difference in distance and position in line which is very important.
-ofc this become significant when there r 4v4 on one line and the players r good.
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Re: Dreadlord

Post  Pan_Magnetowid on Wed Dec 08, 2010 2:41 pm

Imo 750 is still a little too much.
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gj

Post  Deathlord on Fri Dec 10, 2010 9:03 pm

Cain wrote:I reduced the sleep range a little in most of the levels but level 10 is now 750 instead of 920.

its better in this way gj ,p
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Re: Dreadlord

Post  motion_man on Sun Dec 12, 2010 1:51 pm

Pan_Magnetowid wrote:Imo 750 is still a little too much.
agree
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Re: Dreadlord

Post  XioNiDaS on Wed Mar 16, 2011 11:13 pm

Imo dl's sleep is too effective. When u lvl it to 6 its like a ranged stun. And with its cd its insane attack starter or defense helper.
Plz make cd much more, or change it to slow/purge/etc (stun without knock off), or enlarge the casting time (this spell is instant and this is the most op thing about it).
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Re: Dreadlord

Post  PwNd_Zalvinz on Thu Mar 17, 2011 8:29 am

imo it's ok, sleep is good but not that good. and it's the same 4 all:)
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Re: Dreadlord

Post  Steel.DX on Thu Mar 17, 2011 2:41 pm

dont change it imho. consider that if you have good teammates they hit the sleeping guy before hes in danger. so theres an easy counter.

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Re: Dreadlord

Post  XioNiDaS on Thu Mar 17, 2011 4:47 pm

Steel.DX wrote:dont change it imho. consider that if you have good teammates they hit the sleeping guy before hes in danger. so theres an easy counter.

As u know there is 1,5 sec between being slept and can be hit.
This 1 sec drives the sleeping and the awakener heroes both in danger cause this time is enough for the enemy to catch up with u.
And i still think that sleep cd is too short compared to other stuns.
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Re: Dreadlord

Post  PwNd_Zalvinz on Fri Mar 18, 2011 10:44 am

XioNiDaS wrote:
Steel.DX wrote:dont change it imho. consider that if you have good teammates they hit the sleeping guy before hes in danger. so theres an easy counter.

And i still think that sleep cd is too short compared to other stuns.

u cant compare slee with stun, cause when u r stunned they can damage u, they cant do that with sleep cause u wake up. so no need they have same cd.
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Re: Dreadlord

Post  Guest on Fri Mar 18, 2011 2:03 pm

Don't change sleep, there huge difference between sleep and normal stun.

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Re: Dreadlord

Post  XioNiDaS on Fri Mar 18, 2011 5:59 pm

PwNd_Zalvinz wrote:
XioNiDaS wrote:
Steel.DX wrote:dont change it imho. consider that if you have good teammates they hit the sleeping guy before hes in danger. so theres an easy counter.

And i still think that sleep cd is too short compared to other stuns.

u cant compare slee with stun, cause when u r stunned they can damage u, they cant do that with sleep cause u wake up. so no need they have same cd.

I dont know how u play but lately i see in hna games that the stun is used for stop heroes to retreat or move.
The amount of damage during stun is little compared to the damage of blocking-hitting...
Ofc there r situations where the stun's time is essential (ex warden, pala) and without enough stun or silence u cannot kill but most of the time its like i said.
Stun is the tool to stop the enemy moving.
And in this meaning sleep is hell a stun. And like i said
XioNiDaS wrote: with its cd its insane attack starter or defense helper
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Re: Dreadlord

Post  Lidltuete on Fri Mar 18, 2011 6:44 pm

In some points youre right, but the main-difference between stun and sleep is, that you can wake up your mate by attacking him, so its still possible to save sb.
But if hes stunned, there arent many options to save him.

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Re: Dreadlord

Post  Noctumonium on Tue Nov 15, 2011 6:33 pm

Can I know how ulti works? Stun time/cd
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Re: Dreadlord

Post  basicm on Tue Nov 15, 2011 7:33 pm

Wtf only administrator can poste new topic?

Is it posble to hawe somme kind of deth grip spell like in wow,Parhaps human side cold hawe frendly like gripp shitt?

http://www.youtube.com/watch?v=FHHuFKxjHME
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Re: Dreadlord

Post  yugan on Tue Nov 15, 2011 11:07 pm

this skill is too imba i remember it in some games..
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Re: Dreadlord

Post  Noctumonium on Wed Nov 16, 2011 9:50 pm

What about dl ulti then? XD
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Re: Dreadlord

Post  ICEky on Fri Nov 01, 2013 6:17 pm

Extremely good team playing hero if played right, wish i were better with it, but seems i just fail with it too much. +
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Re: Dreadlord

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