Skeleton Warden

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Total Votes : 44

Skeleton Warden

Post  Ace Ventura on Wed Sep 02, 2009 1:25 pm

Rate the Skeleton Warden


Last edited by Ace Ventura on Tue Mar 09, 2010 6:01 pm; edited 2 times in total
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Re: Skeleton Warden

Post  Tenoziw on Tue Oct 20, 2009 8:57 am

I like her, though I like the human warden better.

The first skill is nice, similar to Human wardens fan of knives, but it slows also, dunno about dmg if its the same.
And blink is nice to flee or enter combat. And that "cripple thing" or whatever its called is nice too.

Im not really a fan of the ulti though, since imo its not good at heroes and its often just block myself / allied heroes.
But I guess it can be good for creeping / versus the revenant. But then I rather use my own attack and the frost skill for creeping :]

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Re: Skeleton Warden

Post  motion_man on Tue Oct 20, 2009 9:53 pm

it doesnt slow (even tho its called "freezing breath")
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Re: Skeleton Warden

Post  J.P.P.P.P.P on Wed Oct 21, 2009 8:44 am

motion_man wrote:it doesnt slow (even tho its called "freezing breath")

Doesn't slow, but causes damage over time.

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Re: Skeleton Warden

Post  Tenoziw on Wed Oct 21, 2009 8:32 pm

motion_man wrote:it doesnt slow (even tho its called "freezing breath")

Hmm then my memory is really bad, I remember it as it was slowing, just played her a few times though ^^
I maybe confused it with the human warden, cause it slows, right?


J.P.P.P.P.P wrote:
motion_man wrote:it doesnt slow (even tho its called "freezing breath")

Doesn't slow, but causes damage over time.

Yeah =)


But human wardens poison dart slows right?? :O
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Re: Skeleton Warden

Post  J.P.P.P.P.P on Thu Oct 22, 2009 11:45 am

Tenoziw wrote:

Yeah =)


But human wardens poison dart slows right?? :O

Thats right.

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Re: Skeleton Warden

Post  Orc.Slayer on Sun Jan 24, 2010 10:03 pm

Since you decreased Blademaster's movementspeed, I would suggest that you maybe could make the blink a bit weaker.
The cooldowns are ok, but maybe the range is a bit too high, since you can blink ver the whole map with 4-5 blinks

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Re: Skeleton Warden

Post  Ace Ventura on Mon Jan 25, 2010 5:37 pm

Orc.Slayer wrote:Since you decreased Blademaster's movementspeed, I would suggest that you maybe could make the blink a bit weaker.
The cooldowns are ok, but maybe the range is a bit too high, since you can blink ver the whole map with 4-5 blinks
yes

atm its: lvl1 1000range, lvl2 1100 .... lvl10 1900range (+100/lvl)

what about:
a) lvl1 950range, lvl2 1000 .... lvl10 1400range (+50/lvl)
b) lvl1 950range, lvl2 1025 .... lvl10 1625range (+75)

or any other suggestions?
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Re: Skeleton Warden

Post  Bushfire on Mon Jan 25, 2010 6:14 pm

Ace Ventura wrote:
Orc.Slayer wrote:Since you decreased Blademaster's movementspeed, I would suggest that you maybe could make the blink a bit weaker.
The cooldowns are ok, but maybe the range is a bit too high, since you can blink ver the whole map with 4-5 blinks
yes

atm its: lvl1 1000range, lvl2 1100 .... lvl10 1900range (+100/lvl)

what about:
a) lvl1 950range, lvl2 1000 .... lvl10 1400range (+50/lvl)
b) lvl1 950range, lvl2 1025 .... lvl10 1625range (+75)

or any other suggestions?

a) sounds alrite
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Re: Skeleton Warden

Post  Orc.Slayer on Mon Jan 25, 2010 9:50 pm

ya, I think a) is fine

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Re: Skeleton Warden

Post  Cain on Mon Jan 25, 2010 10:21 pm

a looks a bit much try b first perhaps?
or if not maybe something in between those.

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Re: Skeleton Warden

Post  Orc.Slayer on Tue Jan 26, 2010 1:32 pm

a bit much? trust me, cd is so low on high levels, it wont matter

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Re: Skeleton Warden

Post  Cain on Tue Jan 26, 2010 1:36 pm

Is it even possible to blink into middle of the map and over to the other side with that short?

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Re: Skeleton Warden

Post  vion on Tue Feb 09, 2010 7:40 pm

very good hero..no changes needed

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Re: Skeleton Warden

Post  Xoralundra on Wed Feb 17, 2010 4:09 pm

Only problem is the fact that you can get blink on such a low cooldown, meaning no one will ever escape from you, or be able to catch you without chain-stunning your entire HP bar away.
Maybe not lower the cooldown per level, and keep it at something reasonable, but lower mana cost and increase range per level? That way you can send a stunner up-field to catch her when she blinks, so it requires skill and co-ordination to kill her, but it's not impossible.

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Re: Skeleton Warden

Post  motion_man on Sat Feb 27, 2010 2:13 pm

staff of silence > blink
as for curse thing, i think it lasts pretty long, and it gives a huge handicap to enemies team (when cursed right, its like having your whole team with 60% evasion for a pretty long time, u cant kill what u cant hit)
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Re: Skeleton Warden

Post  PureOwn4ge on Sun Jun 13, 2010 10:24 am

if u want to escape(if u see the prob early enough): staff of silence -> run....or just port^^
or kill the sw with ur teammates...one stun, silence after it, dead

since blink is decreased(range) its ok and all in all a balanced hero(u cant change the mapcontrol by bm and warden so dont argu with that pls^^)
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Re: Skeleton Warden

Post  Lidltuete on Sun Jun 13, 2010 12:31 pm

if u want to escape and you havent seen the prob early enough, just use a AM pot.

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Re: Skeleton Warden

Post  XioNiDaS on Thu Feb 17, 2011 9:23 pm

I think sw's frost breath is way too powerful. (Especially with its afterfrost.)
Every game sw has most creepkill because of this spell.
And one more thing. Sw doesnt have to go inside the battle to creep (not like alli warden) so sw can easily survive the early game with enough creepkills.
After he gets more and more imba with most creeps....
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Re: Skeleton Warden

Post  Guest on Thu Feb 17, 2011 10:37 pm

Mb remove a bit dmg? But let afterfrost be as it is.

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Re: Skeleton Warden

Post  Cain on Fri Feb 18, 2011 12:40 am

The normal damage on fan of knives is higher than the normal damage of breath i think due to the dot after.

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Re: Skeleton Warden

Post  PwNd_Zalvinz on Fri Feb 18, 2011 11:09 am

pluss alli warden have n1 shadow slow shit:) let it be as it is:)
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Re: Skeleton Warden

Post  motion_man on Fri Feb 18, 2011 4:49 pm

Cain wrote:The normal damage on fan of knives is higher than the normal damage of breath i think due to the dot after.
thats why both wardens are imba. agi hero with most mobility and high dmg aoe.
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Re: Skeleton Warden

Post  PwNd_Zalvinz on Fri Feb 18, 2011 8:56 pm

well, it would not be fun if warden was a sucky hero. imo it's no reason 2 change anything:) better 2 make other heroes like sucky boring bl better^^
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Re: Skeleton Warden

Post  Steel.DX on Sat Feb 19, 2011 3:30 pm

still i vote for weakening aoe spells of both wardens.

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Re: Skeleton Warden

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