Suggestions

Page 5 of 11 Previous  1, 2, 3, 4, 5, 6 ... 9, 10, 11  Next

View previous topic View next topic Go down

Re: Suggestions

Post  Noctumonium on Wed Aug 24, 2011 9:40 am

In X they don't care so much about creeps kills, it's true dope hna is really more "pro" oriented. Anyway some their ideas are nice Smile About flamestrike... y maybe is better fix it a bit ^^ I'm just sad that I didn't get bloodmage with the new spell Sad
avatar
Noctumonium
Forum Power User
Forum Power User

Age : 27
Location : Italia
Posts : 501

Back to top Go down

Re: Suggestions

Post  Cain on Wed Aug 24, 2011 9:42 am

Hehe.. yes it's kinda fun to use flamestrike on banished people, it's sick damage.

Cain
Admin
Admin

Age : 30
Location : Norway
Posts : 1819

Back to top Go down

Re: Suggestions

Post  Steel.DX on Wed Aug 24, 2011 5:40 pm

Hehe.. yes it's kinda fun to use flamestrike on banished people, it's sick damage.

can you quantify this? what/ how much is the difference if/not banished?



Steel.DX
Dope
Dope

Posts : 354

Back to top Go down

Re: Suggestions

Post  motion_man on Thu Aug 25, 2011 11:50 am

i always thought banish increase dmg by 50%, but its 66%
http://classic.battle.net/war3/human/units/bloodmage.shtml
avatar
motion_man
Dope
Dope

Age : 27
Location : cro
Posts : 552

Back to top Go down

Re: Suggestions

Post  Steel.DX on Thu Aug 25, 2011 8:21 pm

thx for info AND source Smile

Steel.DX
Dope
Dope

Posts : 354

Back to top Go down

Re: Suggestions

Post  borogal on Thu Aug 25, 2011 9:41 pm

motion_man wrote:i always thought banish increase dmg by 50%, but its 66%
http://classic.battle.net/war3/human/units/bloodmage.shtml

RIght and wrong :p its for classic only
in hna the rate is diffent and ofc changes with lvl

borogal
Dope
Dope

Posts : 94

Back to top Go down

Re: Suggestions

Post  Steel.DX on Fri Aug 26, 2011 4:16 am

in hna the rate is diffent and ofc changes with lvl
then what is it on what lvl?^^

Steel.DX
Dope
Dope

Posts : 354

Back to top Go down

Re: Suggestions

Post  motion_man on Fri Aug 26, 2011 8:17 am

borogal wrote:
motion_man wrote:i always thought banish increase dmg by 50%, but its 66%
http://classic.battle.net/war3/human/units/bloodmage.shtml

RIght and wrong :p its for classic only
in hna the rate is diffent and ofc changes with lvl
slow rate is different, dmg bonus is the same cos u cant change it, like slow effect from frost nova (atleast not in the editor)
avatar
motion_man
Dope
Dope

Age : 27
Location : cro
Posts : 552

Back to top Go down

Re: Suggestions

Post  borogal on Fri Aug 26, 2011 8:44 am

mhm according to what cain said nova slow increase if i remember right plus, try it ur self, to coorect me, but take pala and blm
holy plus banish, no doubt it increase at least on hero.

borogal
Dope
Dope

Posts : 94

Back to top Go down

Re: Suggestions

Post  Cain on Fri Aug 26, 2011 10:25 am

The slow percentage doesn't change, only how long the effect lasts.

Cain
Admin
Admin

Age : 30
Location : Norway
Posts : 1819

Back to top Go down

Re: Suggestions

Post  motion_man on Fri Aug 26, 2011 1:09 pm

borogal wrote:mhm according to what cain said nova slow increase if i remember right plus, try it ur self, to coorect me, but take pala and blm
holy plus banish, no doubt it increase at least on hero.
y, it increases effect by 66%, no matter what lvl banish is. open editor and go to abilities/buffs tab and search for banish. ull see that theres no input to change % for banish, only slow effect and duration. same goes for "slowed" effect that frost nova makes
avatar
motion_man
Dope
Dope

Age : 27
Location : cro
Posts : 552

Back to top Go down

Re: Suggestions

Post  borogal on Fri Aug 26, 2011 1:22 pm

motion_man wrote:
borogal wrote:mhm according to what cain said nova slow increase if i remember right plus, try it ur self, to coorect me, but take pala and blm
holy plus banish, no doubt it increase at least on hero.
y, it increases effect by 66%, no matter what lvl banish is. open editor and go to abilities/buffs tab and search for banish. ull see that theres no input to change % for banish, only slow effect and duration. same goes for "slowed" effect that frost nova makes
Mhm i trust you, but really seems like math are lying Smile

borogal
Dope
Dope

Posts : 94

Back to top Go down

Re: Suggestions

Post  Steel.DX on Sun Aug 28, 2011 8:49 pm

thanks all for the nice info Smile

Steel.DX
Dope
Dope

Posts : 354

Back to top Go down

Re: Suggestions

Post  yugan on Mon Sep 12, 2011 3:36 pm

pls panda's ulti is too imba upgrade his cooldown on higher levels !
avatar
yugan
Forum Extreme User
Forum Extreme User

Age : 24
Location : Italy
Posts : 554

Back to top Go down

Re: Suggestions

Post  Bogus on Mon Sep 12, 2011 7:16 pm

It's good idea for more cooldown for panda Smile
avatar
Bogus
Demonhunter
Demonhunter

Location : Polaaaaand
Posts : 245

http://www.diehard.highforum.net

Back to top Go down

Re: Suggestions

Post  Steel.DX on Tue Sep 13, 2011 5:31 am

more cooldown, i agree. since years by now..... Smile

Steel.DX
Dope
Dope

Posts : 354

Back to top Go down

Re: Suggestions

Post  Azid on Tue Oct 04, 2011 9:49 am

Yes pandas ulti cooldown is annoying , if he escape it feel liek 10 sec he got the ulti again and can escape again o.O mb do a higher cd desperate

-Azid-
avatar
Azid
Firelord
Firelord

Age : 24
Posts : 107

Back to top Go down

Re: Suggestions

Post  Cain on Tue Oct 04, 2011 9:52 am

I think i increased it by quite a bit last version.

Cain
Admin
Admin

Age : 30
Location : Norway
Posts : 1819

Back to top Go down

Re: Suggestions

Post  Steel.DX on Tue Oct 04, 2011 8:58 pm

i once mentioned, limit the range of nagas tornado. it should not be impossible to counter this spell.
other suggestion: make unit and tower upgrades available, like armor, damage, extra mana & spells for shamies & sorcs. this needs some consideration in terms of pricing

very provocative: implement a portal in the two lanes that connect the middle of the upper lane to the middle of the lower lane. maybe limit the "capacity" of the gate as it erodes the wardens monopol on swiching lanes quickly.

ability to build towers?

...to be continued...

Steel.DX
Dope
Dope

Posts : 354

Back to top Go down

Re: Suggestions

Post  J.P.P.P.P.P on Wed Oct 05, 2011 6:07 am

Steel.DX wrote:

ability to build towers?

...to be continued...

The map used to have the ability to build towers in the very very early versions.... but it was a fail, they were imba at the start and useless in the end and they could be used to do all sorts of crap like blocking lanes, it was just a bit of a disaster tbh. This is something best left out of the map.

My worry about upgrades would be that it would make the map even longer.... and its pretty long already.

J.P.P.P.P.P
Forum King
Forum King

Age : 26
Location : New Zealand
Posts : 613

Back to top Go down

Re: Suggestions

Post  motion_man on Wed Oct 05, 2011 2:28 pm

as suggested, increase speed of all heroes, remove boots and now my idea: remove staff of tp, add it as a free starting skill to all heros (i think this might cancel imba pala's tp with divine shield) and mb add dust of appearance to shop?
avatar
motion_man
Dope
Dope

Age : 27
Location : cro
Posts : 552

Back to top Go down

Re: Suggestions

Post  J.P.P.P.P.P on Wed Oct 05, 2011 8:10 pm

motion_man wrote:as suggested, increase speed of all heroes, remove boots and now my idea: remove staff of tp, add it as a free starting skill to all heros (i think this might cancel imba pala's tp with divine shield) and mb add dust of appearance to shop?

I dont think it would remove the pala tp bug but this could probably be fixed by either adding in a simple trigger to remove the ability from the paladin while he tps or by adding a longer cast time to the ability (although im not sure how long it would need to be). Its an annoying bug but its not impossible to beat with a quick shackle or silence.

J.P.P.P.P.P
Forum King
Forum King

Age : 26
Location : New Zealand
Posts : 613

Back to top Go down

Re: Suggestions

Post  Bogus on Wed Oct 05, 2011 8:54 pm

Pala hero is okay, no changes.. Surprised
avatar
Bogus
Demonhunter
Demonhunter

Location : Polaaaaand
Posts : 245

http://www.diehard.highforum.net

Back to top Go down

Re: Suggestions

Post  motion_man on Wed Oct 05, 2011 9:41 pm

guys its not a suggestion to fix paladin -.- otherwise id put it in "rate paladin" topic, pala tp is just a side thing of the whole suggestion thats why i put it in () brackets -.-
(and i think it would be cancelled, cos tp would be a channelling spell and casting divine shield would interrupt it)
avatar
motion_man
Dope
Dope

Age : 27
Location : cro
Posts : 552

Back to top Go down

Re: Suggestions

Post  J.P.P.P.P.P on Thu Oct 06, 2011 12:18 am

motion_man wrote:guys its not a suggestion to fix paladin -.- otherwise id put it in "rate paladin" topic, pala tp is just a side thing of the whole suggestion thats why i put it in () brackets -.-
(and i think it would be cancelled, cos tp would be a channelling spell and casting divine shield would interrupt it)

Yea i agree with your other points and i guess if you based the tp spell from the archmages then yea it might cancel the bug. Maybe a new ulti for AM would be required then? I mean, just having a reduced cd wudn't be much of an advantage if everyone had it as a spell.

J.P.P.P.P.P
Forum King
Forum King

Age : 26
Location : New Zealand
Posts : 613

Back to top Go down

Re: Suggestions

Post  Sponsored content


Sponsored content


Back to top Go down

Page 5 of 11 Previous  1, 2, 3, 4, 5, 6 ... 9, 10, 11  Next

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum