Suggestions

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Re: Suggestions

Post  yugan on Tue Sep 11, 2012 10:32 am

Lidltuete wrote:
yugan wrote:it's a little thing, but can u make available the teleport in the barrack where u recruit units?? Razz

and why sometimes i don't see the ! when u deny a creep? ( 100% sure to have denied ^^ ) thxxxx
read the changelogs Very Happy
If you start killing/denying a unit which has more than 60% (or was it 40% not sure though) of its life, the "!" wont be shown, cause your enemies got the exp for it. Thats the deny-antilame-system.

ahhhhhhhhhhhnnnnnn ok thx Smile and for tp on the barrack? biggrin
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Re: Suggestions

Post  EddieBG on Mon Sep 24, 2012 1:01 am

hello hna community here is my suggestion to the mappers. As i watched replay die vs phnx 4th round druid's ultimate effects Tinker and Mountain King while they are under effect of Avatar/Metamorphosis. My advice if possible disable teleporting while in druid's ulty area and Spell Imunity no longer can benefit from druid's ultimate because its OP. Daniel i hope you can fix it.
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Re: Suggestions

Post  SpeaRMan on Mon Sep 24, 2012 9:37 am

EddieBG wrote:hello hna community here is my suggestion to the mappers. As i watched replay die vs phnx 4th round druid's ultimate effects Tinker and Mountain King while they are under effect of Avatar/Metamorphosis. My advice if possible disable teleporting while in druid's ulty area and Spell Imunity no longer can benefit from druid's ultimate because its OP. Daniel i hope you can fix it.

I like new druid's ultimate ability, but tbh I dont think its overpowered. The best way to find it out - is to finish clan war or to play new one, so we can be sure is it really so strong or is it balanced.
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Re: Suggestions

Post  EddieBG on Mon Oct 01, 2012 2:47 am

Cain, Ace, Daniel take a look at this bug could you fix it for the future?

The question is since tower still stand why the barrack armor isn't invulnerable and why it has ben damaged?
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Re: Suggestions

Post  Bogus on Thu Oct 04, 2012 1:44 pm

What about orb of fire? With for example splash damage, but not high. Something new. Smile
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Re: Suggestions

Post  Steel.DX on Thu Oct 04, 2012 3:19 pm

i think the new druid ulti is not balanced.
there must be the possibility to interrupt it by shackles, silence, dispell, stun, whatever.

together with teleport its an upgreaded version of the pala-bug. this was fixed after the community complained. it worked for a single hero back then - now you can teleport all 5 heroes uninteruptable.

i think it must be interuptable.

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Re: Suggestions

Post  Guest on Thu Oct 04, 2012 3:34 pm

I had the same complains at first, but I changed my mind. Actually it's a very nice ultimate and there's the same kind of delay the sh has. Just fix the tp issue and then I think it's fine.

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Re: Suggestions

Post  Bogus on Tue Oct 09, 2012 8:30 pm

Bogus wrote:What about orb of fire? With for example splash damage, but not high. Something new. Smile
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Re: Suggestions

Post  Ace Ventura on Tue Oct 09, 2012 8:46 pm

Bogus wrote:
Bogus wrote:What about orb of fire? With for example splash damage, but not high. Something new. Smile
somehow the original orb of fire didnt properly work....could do that with the pitlord splash dmg ofc instead, but for sure it wouldnt be avaible for agi heroes nor ranged heroes, thus im not sure if this would make sence to add...
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Re: Suggestions

Post  Bogus on Tue Oct 09, 2012 9:21 pm

If effect of orb can be changed? So we could make it not splash damage, but for example unit deals 10dmg when it die. Or just deals dmg after shot, without slow.
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Re: Suggestions

Post  Ghinzu on Fri Oct 12, 2012 5:02 pm

I saw a lot of players gettin banned lately. I don't really want to complain about it as it makes them to take the game more seriously... But I thought it was unfair not to warn them about new ban regulation... Most of the players don't come on the forum so, they will not be informed of the new rules.

What about writing the rules by the bot, when you join a game and/or on the loading screen? I guess this way administrators will have less work unbanning people...
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Re: Suggestions

Post  Lidltuete on Fri Oct 12, 2012 5:25 pm

after getting banned theyll have to visit the forum. its a good way to promote it Smile

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Re: Suggestions

Post  Deathlord on Fri Oct 12, 2012 6:14 pm

what about ban ghinzu lol! ? This brasilien boy complains too much jocolor

nice to see a clue of ur presence tuete , will u come back in bnet one day ? i hope y

DD

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Re: Suggestions

Post  yugan on Wed Oct 31, 2012 7:22 pm

i would like to suggest to decrease shaman/priest's mana. it's rly unnerving when u can creep alone in early game (20-40 min) and u are always slow down by these ^^

what u think about??
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Re: Suggestions

Post  Cain on Wed Oct 31, 2012 7:30 pm

I would suggest for you to read the latest change log. wink

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Re: Suggestions

Post  yugan on Thu Nov 01, 2012 1:54 am

Cain wrote:I would suggest for you to read the latest change log. wink

-.-'' u have decreased the % not the quantaty of mana..these units have nearly full mana (i don't remember, think 500-600) and can slow too many times..
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Re: Suggestions

Post  Cain on Thu Nov 01, 2012 1:57 am

Actually, i did change the mana. Before ithey used to start with 400/400 mana, now they start with 200/300 mana.
So yes quite a big difference, not % like you say. wink

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Re: Suggestions

Post  yugan on Thu Nov 01, 2012 2:01 am

Cain wrote:Actually, i did change the mana. Before ithey used to start with 400/400 mana, now they start with 200/300 mana.
So yes quite a big difference, not % like you say. wink


Some Tooltip fixes
Invulnerable towers changed from 5 seconds - 7.5 seconds after the creeps spawn
Show message "XXX has done hara-kiri" if player has killed himself instead "XXX denied killing of XXX"
Show cooldowns of ultimates only for team-mates
Add new sound "combo whore" if the whole team has killed someone? (monster kill and massacre)
Made a few changes in the FAQ etc, nothing big
Slightly increased size of phoenix/wyrms so its easier to click on them
Lowered the night vision of catapults and mortars
Removed nightvision ability of heroes, nightelf and some other heroes had to from start on
Auto recruitment change.
Every 20 minutes a sorceress and shaman is added up til a maximum of 3 units.
Every 20 minutes a rifleman and headhunter is added up to a maximum of 3 units.
Every 30 minutes a knight and tauren is added up to a maximum of 2 units.
After 30 minutes a Catapult and demolisher is added, a new catapult and demolisher is added every 10 minutes up to a maximum of 4 units.
Sorc/shaman slow down from 25% to 20%
Reduced speed pot potion by 10% so 40% instead of 50%
Ring of health 8 regen instead of 6
Periapt of vitality from 500 hp - 400hp
Decreased gold costs of cristall ball from 550 to 500gold
Added nightvision item which gives for 400gold ability to see as far as on day
Decreased berserk-ability of guitar hero and barbarian movement speed increasement from 40% to 25% on lvl10 and so the other lvls are a bit lower too, increased its attack speed from 50% to 65% on lvl10


it was not written, and din't play today, but ok nice so
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Re: Suggestions

Post  Cain on Thu Nov 01, 2012 2:18 am

Yeah, was two logs, one which didn't have all of it written down.

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Re: Suggestions

Post  yugan on Thu Nov 01, 2012 7:14 pm

can u remove the brown caps by footies?? :DD i confuse them with horde's units which are all brown ^^'
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Re: Suggestions

Post  Cain on Thu Nov 01, 2012 7:17 pm

Brown caps? They're orange and pumpkins, color blind? tongue

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Re: Suggestions

Post  yugan on Thu Nov 01, 2012 7:19 pm

Cain wrote:Brown caps? They're orange and pumpkins, color blind? tongue

yeah but they resemble brown and make confusing units..this is only my opinion..if u or other have np then keep so^^
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Re: Suggestions

Post  Ace Ventura on Thu Nov 01, 2012 9:33 pm

yes, thats why i asked 2 days ago to remove those pumpkin heads from footies ....
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pumpkin heads

Post  Wrath. on Thu Nov 01, 2012 9:38 pm

It's quite easy to see the difference? Atleast if you have healthbars on.
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Re: Suggestions

Post  BaB on Thu Nov 01, 2012 9:39 pm

Come on its just a halloween version. i dont think this will be the map we will play for long time now.
but what about this new hero? is this the final version of it? or will it be changed?
the ulti is to small you can´t see it very well. also i don´t like the way his first spell works.
for my taste the hero is a bit useless, when u compare him with all the others.
the skin is funny, but his spells are not good enough (for my taste). dunno how the others think about.
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Re: Suggestions

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